Throwable item rework, increase health on timer timeout, add boss 1 model
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@@ -32,8 +32,6 @@ public interface IInventory : INode
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event Inventory.InventoryAtCapacityEventHandler InventoryAtCapacity;
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event Inventory.AccessoryUnequippedEventHandler AccessoryUnequipped;
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event Inventory.RaiseStatRequestEventHandler RaiseStatRequest;
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}
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public partial class Inventory : Node, IInventory
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