Throwable item rework, increase health on timer timeout, add boss 1 model

This commit is contained in:
2024-09-22 23:05:33 -07:00
parent f490a390aa
commit 59390c04bf
44 changed files with 3373 additions and 101 deletions

View File

@@ -25,7 +25,7 @@ public partial class EnemyLogic
var lookAtPosition = new Vector3(lookAtDir.X, enemy.GlobalPosition.Y, lookAtDir.Z);
if (!velocity.IsEqualApprox(Vector3.Zero) && !enemy.GlobalPosition.IsEqualApprox(lookAtPosition))
enemy.LookAt(new Vector3(lookAtDir.X, enemy.GlobalPosition.Y, lookAtDir.Z));
enemy.LookAt(lookAtPosition);
Output(new Output.MovementComputed(velocity));
return ToSelf();