Throwable item rework, increase health on timer timeout, add boss 1 model
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@@ -25,7 +25,7 @@ public partial class EnemyLogic
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var lookAtPosition = new Vector3(lookAtDir.X, enemy.GlobalPosition.Y, lookAtDir.Z);
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if (!velocity.IsEqualApprox(Vector3.Zero) && !enemy.GlobalPosition.IsEqualApprox(lookAtPosition))
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enemy.LookAt(new Vector3(lookAtDir.X, enemy.GlobalPosition.Y, lookAtDir.Z));
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enemy.LookAt(lookAtPosition);
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Output(new Output.MovementComputed(velocity));
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return ToSelf();
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