Fixed lighting issues, unchecked Force Vertex Shading in Project Settings. More expensive, but looks much better. Fixed minimap unique names.

This commit is contained in:
Pal
2025-10-06 04:25:21 -07:00
parent ec0f9ebff7
commit 57b61e86a4
80 changed files with 1026 additions and 1715 deletions

View File

@@ -378,16 +378,6 @@ process_mode = 1
wait_time = 3.0
autostart = true
[node name="Lights" type="Node3D" parent="."]
[node name="OmniLight3D" type="OmniLight3D" parent="Lights"]
transform = Transform3D(0.999997, 0, 0.00260054, 0, 1, 0, -0.00260054, 0, 0.999997, 0.0645475, 1.59919, 0.55925)
light_energy = 5.0
light_indirect_energy = 2.0
light_bake_mode = 1
shadow_enabled = true
omni_range = 4.0
[node name="Animation" type="Node3D" parent="."]
[node name="AnimationPlayer" type="AnimationPlayer" parent="Animation"]
@@ -410,15 +400,25 @@ flip_v = true
[node name="Camera" type="Node3D" parent="."]
[node name="Camera3D" type="Camera3D" parent="Camera"]
transform = Transform3D(1, 0, 0, 0, 0.998531, -0.0541834, 0, 0.0541834, 0.998531, 0.003, 1.327, 0.462)
transform = Transform3D(1, 0, 0, 0, 0.99863, -0.052336, 0, 0.052336, 0.99863, 0.003, 1.4, 0.462)
cull_mask = 1048569
doppler_tracking = 1
fov = 55.0
fov = 52.0
far = 9000.0
[node name="player_model" type="Node3D" parent="Camera"]
transform = Transform3D(-0.015, 0, -2.26494e-09, 0, 0.015, 0, 2.26494e-09, 0, -0.015, 0, -0.268445, 0.826517)
[node name="Lights" type="Node3D" parent="Camera"]
[node name="OmniLight3D" type="OmniLight3D" parent="Camera/Lights"]
transform = Transform3D(0.999997, 0, 0.00260054, 0, 1, 0, -0.00260054, 0, 0.999997, 0.0645475, 1.59919, -0.100975)
light_energy = 1.5
light_bake_mode = 1
shadow_enabled = true
omni_range = 12.0
omni_attenuation = 2.0
[node name="Minimap" type="Node3D" parent="."]
[node name="Minimap Sprite" type="Sprite3D" parent="Minimap"]
@@ -455,6 +455,7 @@ shape = SubResource("BoxShape3D_hs4wf")
[node name="WallCheck" type="RigidBody3D" parent="Collision"]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.507, 0, 0)
collision_layer = 0
axis_lock_linear_x = true
axis_lock_linear_y = true
@@ -466,5 +467,5 @@ contact_monitor = true
max_contacts_reported = 100
[node name="CollisionShape3D" type="CollisionShape3D" parent="Collision/WallCheck"]
transform = Transform3D(1.91069e-15, 4.37114e-08, 1, 1, -4.37114e-08, 0, 4.37114e-08, 1, -4.37114e-08, 0.293308, 1.03938, -0.250428)
transform = Transform3D(1.91069e-15, 4.37114e-08, 1, 1, -4.37114e-08, 0, 4.37114e-08, 1, -4.37114e-08, -1.51238, 1.03938, -0.250428)
shape = SubResource("CapsuleShape3D_es4xk")