Fixed lighting issues, unchecked Force Vertex Shading in Project Settings. More expensive, but looks much better. Fixed minimap unique names.

This commit is contained in:
Pal
2025-10-06 04:25:21 -07:00
parent ec0f9ebff7
commit 57b61e86a4
80 changed files with 1026 additions and 1715 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 195 B

View File

@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dhwoc41lde3ph"
path="res://.godot/imported/corridor 4_way.png-ae97ed97565dde4cd9bfcfe18b215aff.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://src/minimap/textures/Room Maps/corridor 4_way.png"
dest_files=["res://.godot/imported/corridor 4_way.png-ae97ed97565dde4cd9bfcfe18b215aff.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0