Fixed lighting issues, unchecked Force Vertex Shading in Project Settings. More expensive, but looks much better. Fixed minimap unique names.
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dhwoc41lde3ph"
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path="res://.godot/imported/corridor 4_way.png-ae97ed97565dde4cd9bfcfe18b215aff.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://src/minimap/textures/Room Maps/corridor 4_way.png"
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dest_files=["res://.godot/imported/corridor 4_way.png-ae97ed97565dde4cd9bfcfe18b215aff.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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