Fixed lighting issues, unchecked Force Vertex Shading in Project Settings. More expensive, but looks much better. Fixed minimap unique names.
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@@ -427,10 +427,6 @@ shape = SubResource("BoxShape3D_62xqw")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.90128, -0.186399)
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visible = false
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[node name="PlayerSpawn" type="Marker3D" parent="Spawn Points"]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0456917, -1.89174, 12.7327)
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[node name="ItemSpawnPoints" type="Node3D" parent="Spawn Points"]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.00123, 0)
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@@ -442,6 +438,10 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.00123, 0)
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[node name="ItemDatabase" parent="Spawn Points" instance=ExtResource("16_ymrc7")]
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unique_name_in_owner = true
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[node name="PlayerSpawn" type="Marker3D" parent="Spawn Points"]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.02384, -1.45994, 0.387373)
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[node name="Room" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.38592, -1.90128)
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visible = false
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@@ -467,7 +467,8 @@ shape = SubResource("BoxShape3D_tgauh")
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[node name="Minimap" type="Node3D" parent="."]
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[node name="mi_exit" type="MeshInstance3D" parent="Minimap"]
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[node name="Minimap" type="MeshInstance3D" parent="Minimap"]
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unique_name_in_owner = true
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transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, -1.986)
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layers = 3
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mesh = SubResource("PlaneMesh_5n72k")
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