Fixed lighting issues, unchecked Force Vertex Shading in Project Settings. More expensive, but looks much better. Fixed minimap unique names.

This commit is contained in:
Pal
2025-10-06 04:25:21 -07:00
parent ec0f9ebff7
commit 57b61e86a4
80 changed files with 1026 additions and 1715 deletions

View File

@@ -427,10 +427,6 @@ shape = SubResource("BoxShape3D_62xqw")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.90128, -0.186399)
visible = false
[node name="PlayerSpawn" type="Marker3D" parent="Spawn Points"]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0456917, -1.89174, 12.7327)
[node name="ItemSpawnPoints" type="Node3D" parent="Spawn Points"]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.00123, 0)
@@ -442,6 +438,10 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.00123, 0)
[node name="ItemDatabase" parent="Spawn Points" instance=ExtResource("16_ymrc7")]
unique_name_in_owner = true
[node name="PlayerSpawn" type="Marker3D" parent="Spawn Points"]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.02384, -1.45994, 0.387373)
[node name="Room" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.38592, -1.90128)
visible = false
@@ -467,7 +467,8 @@ shape = SubResource("BoxShape3D_tgauh")
[node name="Minimap" type="Node3D" parent="."]
[node name="mi_exit" type="MeshInstance3D" parent="Minimap"]
[node name="Minimap" type="MeshInstance3D" parent="Minimap"]
unique_name_in_owner = true
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, -1.986)
layers = 3
mesh = SubResource("PlaneMesh_5n72k")