Fixed lighting issues, unchecked Force Vertex Shading in Project Settings. More expensive, but looks much better. Fixed minimap unique names.
This commit is contained in:
@@ -1020,7 +1020,8 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.215604, 1)
|
||||
|
||||
[node name="Minimap" type="Node3D" parent="."]
|
||||
|
||||
[node name="mi_handroom" type="MeshInstance3D" parent="Minimap"]
|
||||
[node name="Minimap" type="MeshInstance3D" parent="Minimap"]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, -3.95701, 0, 0)
|
||||
layers = 2
|
||||
mesh = SubResource("PlaneMesh_j35qd")
|
||||
|
||||
Reference in New Issue
Block a user