Fixed lighting issues, unchecked Force Vertex Shading in Project Settings. More expensive, but looks much better. Fixed minimap unique names.
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@@ -1060,7 +1060,8 @@ size = Vector3(39.9, 16.6792, 34.6)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.171951, -10.2003, -1.80546)
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visible = false
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[node name="mi_balcony" type="MeshInstance3D" parent="Minimap"]
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[node name="Minimap" type="MeshInstance3D" parent="Minimap"]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 10.1785, 1.98844)
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layers = 2
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mesh = SubResource("PlaneMesh_f286s")
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