Fixed lighting issues, unchecked Force Vertex Shading in Project Settings. More expensive, but looks much better. Fixed minimap unique names.

This commit is contained in:
Pal
2025-10-06 04:25:21 -07:00
parent ec0f9ebff7
commit 57b61e86a4
80 changed files with 1026 additions and 1715 deletions

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@@ -250,17 +250,21 @@ common/physics_ticks_per_second=144
textures/canvas_textures/default_texture_filter=0
textures/lossless_compression/force_png=true
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=3
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=4
lights_and_shadows/directional_shadow/16_bits=false
lights_and_shadows/positional_shadow/soft_shadow_filter_quality=3
shading/overrides/force_vertex_shading=true
shading/overrides/force_lambert_over_burley=true
lights_and_shadows/positional_shadow/atlas_16_bits=false
global_illumination/voxel_gi/quality=1
textures/default_filters/anisotropic_filtering_level=0
anti_aliasing/quality/msaa_2d=1
anti_aliasing/quality/msaa_3d=1
environment/screen_space_reflection/roughness_quality=2
environment/subsurface_scattering/subsurface_scattering_quality=2
global_illumination/sdfgi/probe_ray_count=2
global_illumination/sdfgi/frames_to_update_lights=1
anti_aliasing/quality/screen_space_aa=1
mesh_lod/lod_change/threshold_pixels=0.0
2d/snap/snap_2d_transforms_to_pixel=true
2d/snap/snap_2d_vertices_to_pixel=true
lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv=3
lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv=3