Fixed lighting issues, unchecked Force Vertex Shading in Project Settings. More expensive, but looks much better. Fixed minimap unique names.
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@@ -250,17 +250,21 @@ common/physics_ticks_per_second=144
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textures/canvas_textures/default_texture_filter=0
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textures/lossless_compression/force_png=true
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lights_and_shadows/directional_shadow/soft_shadow_filter_quality=3
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lights_and_shadows/directional_shadow/soft_shadow_filter_quality=4
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lights_and_shadows/directional_shadow/16_bits=false
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lights_and_shadows/positional_shadow/soft_shadow_filter_quality=3
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shading/overrides/force_vertex_shading=true
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shading/overrides/force_lambert_over_burley=true
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lights_and_shadows/positional_shadow/atlas_16_bits=false
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global_illumination/voxel_gi/quality=1
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textures/default_filters/anisotropic_filtering_level=0
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anti_aliasing/quality/msaa_2d=1
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anti_aliasing/quality/msaa_3d=1
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environment/screen_space_reflection/roughness_quality=2
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environment/subsurface_scattering/subsurface_scattering_quality=2
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global_illumination/sdfgi/probe_ray_count=2
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global_illumination/sdfgi/frames_to_update_lights=1
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anti_aliasing/quality/screen_space_aa=1
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mesh_lod/lod_change/threshold_pixels=0.0
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2d/snap/snap_2d_transforms_to_pixel=true
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2d/snap/snap_2d_vertices_to_pixel=true
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lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv=3
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lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv=3
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