Fix spawn point for player, add flee behavior for gold sproingy
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@@ -134,6 +134,7 @@ public partial class Game : Node3D, IGame
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_instantiator = new Instantiator(GetTree());
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_player = _instantiator.LoadAndInstantiate<Player>("res://src/player/Player.tscn");
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_map = _instantiator.LoadAndInstantiate<Map>("res://src/map/Map.tscn");
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_map.SpawnPointCreated += MovePlayer;
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PauseContainer.AddChild((Player)_player);
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PauseContainer.AddChild((Map)_map);
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}
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@@ -167,8 +168,6 @@ public partial class Game : Node3D, IGame
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GameRepo.IsPaused.Sync += IsPaused_Sync;
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InGameUI.PlayerInfoUI.Activate();
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_map.SpawnPointCreated += MovePlayer;
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}
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public void LoadExistingGame() => SaveFile.Load().ContinueWith((_) => CallDeferred(nameof(FinishedLoadingSaveFile)));
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