Fix spawn point for player, add flee behavior for gold sproingy

This commit is contained in:
2025-10-29 11:03:07 -07:00
parent 21d8c4770d
commit 575a565a2c
13 changed files with 176 additions and 7 deletions

View File

@@ -79,6 +79,8 @@ public abstract partial class Enemy : CharacterBody3D, IEnemy, IProvide<IEnemyLo
if (this is IHaveFollowBehavior)
_enemyLogic.Input(new EnemyLogic.Input.Follow());
if (this is IHaveFleeBehavior)
_enemyLogic.Input(new EnemyLogic.Input.Flee());
}
})
.Handle((in EnemyLogic.Output.Idle _) =>