Add shading back

This commit is contained in:
2025-08-06 22:31:30 -07:00
parent 17265a3a26
commit 5725e7a6fb
36 changed files with 645 additions and 646 deletions
@@ -26,27 +26,27 @@
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0r042"]
resource_name = "Material.011"
transparency = 4
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("3_dhi6g")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_dk3qy"]
resource_name = "Material.042"
transparency = 4
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("4_uwyye")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bpdno"]
resource_name = "Material.139"
transparency = 4
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("5_jmhln")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fyjs0"]
resource_name = "Material.026"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("6_itdxo")
texture_filter = 2
@@ -212,32 +212,32 @@ shadow_mesh = SubResource("ArrayMesh_8nxc4")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_l5ogi"]
resource_name = "Material.014"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("7_axa2u")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_j1xrc"]
resource_name = "Material.015"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("8_tvrlh")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_buvty"]
resource_name = "Material.271"
transparency = 4
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("9_3ytot")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_lvepf"]
resource_name = "Material.005"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("10_fdaog")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_j2fa1"]
resource_name = "Material.022"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("11_he7fn")
texture_filter = 2
@@ -246,7 +246,7 @@ resource_name = "Material.023"
transparency = 2
alpha_scissor_threshold = 0.5
alpha_antialiasing_mode = 0
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("12_0cdpp")
texture_filter = 2
@@ -522,7 +522,7 @@ shadow_mesh = SubResource("ArrayMesh_e06yh")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_usxqx"]
resource_name = "Material.006"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("13_tm6hx")
texture_filter = 2
@@ -565,7 +565,7 @@ resource_name = "Material.010"
transparency = 2
alpha_scissor_threshold = 0.5
alpha_antialiasing_mode = 0
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("14_bhfdc")
texture_filter = 2
@@ -603,12 +603,12 @@ shadow_mesh = SubResource("ArrayMesh_dmmi2")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8j77v"]
resource_name = "Material.002"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("15_tjos8")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_e7gxn"]
resource_name = "Material.003"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("16_cenxs")
[sub_resource type="ArrayMesh" id="ArrayMesh_8tp23"]
@@ -700,7 +700,7 @@ height = 4.76147
radius = 0.75
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_dhety"]
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("15_he7fn")
texture_filter = 0