Add shading back
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@@ -26,27 +26,27 @@
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0r042"]
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resource_name = "Material.011"
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transparency = 4
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shading_mode = 0
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shading_mode = 1
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albedo_texture = ExtResource("3_dhi6g")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_dk3qy"]
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resource_name = "Material.042"
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transparency = 4
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shading_mode = 0
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shading_mode = 1
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albedo_texture = ExtResource("4_uwyye")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bpdno"]
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resource_name = "Material.139"
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transparency = 4
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shading_mode = 0
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shading_mode = 1
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albedo_texture = ExtResource("5_jmhln")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fyjs0"]
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resource_name = "Material.026"
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shading_mode = 0
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shading_mode = 1
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albedo_texture = ExtResource("6_itdxo")
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texture_filter = 2
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@@ -212,32 +212,32 @@ shadow_mesh = SubResource("ArrayMesh_8nxc4")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_l5ogi"]
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resource_name = "Material.014"
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shading_mode = 0
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shading_mode = 1
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albedo_texture = ExtResource("7_axa2u")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_j1xrc"]
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resource_name = "Material.015"
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shading_mode = 0
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shading_mode = 1
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albedo_texture = ExtResource("8_tvrlh")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_buvty"]
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resource_name = "Material.271"
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transparency = 4
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shading_mode = 0
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shading_mode = 1
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albedo_texture = ExtResource("9_3ytot")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_lvepf"]
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resource_name = "Material.005"
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shading_mode = 0
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shading_mode = 1
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albedo_texture = ExtResource("10_fdaog")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_j2fa1"]
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resource_name = "Material.022"
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shading_mode = 0
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shading_mode = 1
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albedo_texture = ExtResource("11_he7fn")
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texture_filter = 2
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@@ -246,7 +246,7 @@ resource_name = "Material.023"
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transparency = 2
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alpha_scissor_threshold = 0.5
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alpha_antialiasing_mode = 0
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shading_mode = 0
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shading_mode = 1
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albedo_texture = ExtResource("12_0cdpp")
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texture_filter = 2
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@@ -522,7 +522,7 @@ shadow_mesh = SubResource("ArrayMesh_e06yh")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_usxqx"]
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resource_name = "Material.006"
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shading_mode = 0
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shading_mode = 1
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albedo_texture = ExtResource("13_tm6hx")
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texture_filter = 2
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@@ -565,7 +565,7 @@ resource_name = "Material.010"
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transparency = 2
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alpha_scissor_threshold = 0.5
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alpha_antialiasing_mode = 0
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shading_mode = 0
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shading_mode = 1
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albedo_texture = ExtResource("14_bhfdc")
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texture_filter = 2
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@@ -603,12 +603,12 @@ shadow_mesh = SubResource("ArrayMesh_dmmi2")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8j77v"]
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resource_name = "Material.002"
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shading_mode = 0
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shading_mode = 1
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albedo_texture = ExtResource("15_tjos8")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_e7gxn"]
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resource_name = "Material.003"
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shading_mode = 0
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shading_mode = 1
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albedo_texture = ExtResource("16_cenxs")
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[sub_resource type="ArrayMesh" id="ArrayMesh_8tp23"]
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@@ -700,7 +700,7 @@ height = 4.76147
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radius = 0.75
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_dhety"]
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shading_mode = 0
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shading_mode = 1
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albedo_texture = ExtResource("15_he7fn")
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texture_filter = 0
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