Add shading back

This commit is contained in:
2025-08-06 22:31:30 -07:00
parent 17265a3a26
commit 5725e7a6fb
36 changed files with 645 additions and 646 deletions

View File

@@ -23,7 +23,7 @@
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tranh"]
resource_name = "Material.168"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("3_dlfy7")
texture_filter = 2
@@ -66,7 +66,7 @@ resource_name = "Material.008"
transparency = 2
alpha_scissor_threshold = 0.5
alpha_antialiasing_mode = 0
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("4_8i6dt")
[sub_resource type="ArrayMesh" id="ArrayMesh_7j136"]
@@ -106,7 +106,7 @@ resource_name = "Material.014"
transparency = 2
alpha_scissor_threshold = 0.5
alpha_antialiasing_mode = 0
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("5_4rhx7")
texture_filter = 2
@@ -177,7 +177,7 @@ shadow_mesh = SubResource("ArrayMesh_h8tn4")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_plft1"]
resource_name = "Material.006"
transparency = 4
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("6_7fo8x")
texture_filter = 2
@@ -253,7 +253,7 @@ shadow_mesh = SubResource("ArrayMesh_gcm0s")
resource_name = "Material"
transparency = 1
cull_mode = 1
shading_mode = 0
shading_mode = 1
albedo_color = Color(1, 1, 1, 0)
albedo_texture = ExtResource("7_loine")
texture_filter = 1
@@ -296,26 +296,26 @@ shader_parameter/FoamGlowIntensity = 0.5
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ir8hn"]
resource_name = "Material.152"
transparency = 4
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("8_ipevu")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_smvi5"]
resource_name = "Material.092"
transparency = 4
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("9_elumq")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_mh1j1"]
resource_name = "Material.002"
transparency = 4
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("10_3e0i3")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_lvnke"]
resource_name = "Material.010"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("11_1pmjf")
texture_filter = 2
@@ -461,13 +461,13 @@ shadow_mesh = SubResource("ArrayMesh_bl7k8")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1yo07"]
resource_name = "Material.173"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("12_iyi8f")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_rnp42"]
resource_name = "Material.174"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("13_fu7kj")
texture_filter = 2
@@ -566,7 +566,7 @@ height = 12.0
radius = 2.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2xv0l"]
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("17_exoe5")
texture_filter = 0