Add shading back

This commit is contained in:
2025-08-06 22:31:30 -07:00
parent 17265a3a26
commit 5725e7a6fb
36 changed files with 645 additions and 646 deletions

View File

@@ -24,66 +24,66 @@
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ea82x"]
resource_name = "Dark Brick"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("3_umdkt")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_52dya"]
resource_name = "Concrete"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("4_daunu")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_vo64k"]
resource_name = "CEILNG.007"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("5_7230f")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nsjmx"]
resource_name = "FLOOR.007"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("6_62xqw")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cwx2s"]
resource_name = "AREA 1 SWIRL"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("7_mg5bq")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ja1s1"]
resource_name = "BOTTOM TRIM.007"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("8_byvv5")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tm0ja"]
resource_name = "AREA 1 PANEL"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("9_1585g")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_aivep"]
resource_name = "AREA 1 CEILING"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("10_8p2fr")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_lv3p3"]
resource_name = "Red Concrete"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("11_52d0e")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_sosx1"]
resource_name = "Material"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("12_nm7f3")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nldi8"]
resource_name = "TILE"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("13_02c4g")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cno58"]
resource_name = "HAND TILE "
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("14_3yjag")
texture_filter = 2
@@ -92,12 +92,12 @@ resource_name = "MOTHER SYMBOL"
transparency = 2
alpha_scissor_threshold = 0.5
alpha_antialiasing_mode = 0
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("15_5loij")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_72jrr"]
resource_name = "BRICK"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("16_uu27i")
[sub_resource type="ArrayMesh" id="ArrayMesh_1s3g5"]
@@ -445,12 +445,12 @@ radius = 1.40381
size = Vector3(1.31396, 11.3767, 3.75488)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_51rrf"]
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("17_c2x10")
texture_filter = 0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_alrge"]
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("18_r3pjb")
[sub_resource type="BoxShape3D" id="BoxShape3D_mg5bq"]