Add shading back

This commit is contained in:
2025-08-06 22:31:30 -07:00
parent 17265a3a26
commit 5725e7a6fb
36 changed files with 645 additions and 646 deletions
@@ -29,48 +29,48 @@
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_mt2fa"]
resource_name = "Material.010"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("2_m6505")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0kmga"]
resource_name = "Material.011"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("3_rjto0")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_rx3ob"]
resource_name = "Material.012"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("4_ou63s")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tmhuk"]
resource_name = "Material.013"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("3_rjto0")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bjn3u"]
resource_name = "Material.024"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("5_aew3s")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_crowt"]
resource_name = "Material.025"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("3_rjto0")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5hux8"]
resource_name = "Material.027"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("6_blxte")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_afgsq"]
resource_name = "Material.028"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("7_ilnpg")
texture_filter = 2
@@ -79,12 +79,12 @@ resource_name = "Material.029"
transparency = 2
alpha_scissor_threshold = 0.5
alpha_antialiasing_mode = 0
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("8_yasdn")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1g8oe"]
resource_name = "Material.030"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("9_2l87y")
[sub_resource type="ArrayMesh" id="ArrayMesh_lna2h"]
@@ -327,22 +327,22 @@ shadow_mesh = SubResource("ArrayMesh_lna2h")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_uwksk"]
resource_name = "Material.154"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("10_vcgo5")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_dpas2"]
resource_name = "Material.152"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("10_vcgo5")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bn6sw"]
resource_name = "Material.157"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("10_vcgo5")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_d568p"]
resource_name = "Material.158"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("10_vcgo5")
[sub_resource type="ArrayMesh" id="ArrayMesh_t8blf"]
@@ -454,42 +454,42 @@ shadow_mesh = SubResource("ArrayMesh_t8blf")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tl1x4"]
resource_name = "Empty.005"
transparency = 4
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("11_5p140")
texture_repeat = false
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bw5w3"]
resource_name = "Empty"
transparency = 4
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("12_litgw")
texture_repeat = false
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_is5qe"]
resource_name = "Empty.001"
transparency = 4
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("11_5p140")
texture_repeat = false
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_d4rvk"]
resource_name = "Empty.002"
transparency = 4
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("11_5p140")
texture_repeat = false
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_v4nfw"]
resource_name = "Empty.003"
transparency = 4
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("11_5p140")
texture_repeat = false
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_t2x2i"]
resource_name = "Empty.004"
transparency = 4
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("11_5p140")
texture_repeat = false
@@ -638,7 +638,7 @@ shadow_mesh = SubResource("ArrayMesh_f31bo")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_kn8o2"]
resource_name = "Material.155"
transparency = 1
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("13_t7brn")
[sub_resource type="ArrayMesh" id="ArrayMesh_qdmaq"]
@@ -693,7 +693,7 @@ shader_parameter/FoamGlowIntensity = -0.085
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_r73ap"]
resource_name = "Material.002"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("14_gtr3o")
[sub_resource type="ArrayMesh" id="ArrayMesh_ypp3j"]
@@ -767,40 +767,40 @@ resource_name = "Material.159"
transparency = 2
alpha_scissor_threshold = 0.5
alpha_antialiasing_mode = 0
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("15_o7x30")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_25oiy"]
resource_name = "Material.151"
transparency = 4
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("16_v7iwe")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ji47q"]
resource_name = "Material.007"
transparency = 4
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("17_4pi80")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_lpsxj"]
resource_name = "Material.019"
transparency = 4
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("18_noh0d")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_c1u25"]
resource_name = "Material.005"
transparency = 4
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("19_n1q8f")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bpryu"]
resource_name = "Material.001"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("20_s6g1n")
[sub_resource type="ArrayMesh" id="ArrayMesh_jlqun"]
@@ -1001,7 +1001,7 @@ data = PackedVector3Array(-1, -1, 1, -1, 1, -1, -1, 1, 1, -1, -1, 1, -1, -1, -1,
data = PackedVector3Array(-1, -1, 1, -1, 1, -1, -1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, -1, -1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, 1, -1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, -1, 1, -1, 1, 1, 1, 1, 1, -1, 1, -1, 1, 1, 1, 1, 1, 1, -1, 1, -1, -1, 1, -1, 1, 1, -1, -1, -1, 1, -1, 1, 1, -1, -1, -1, -1, -1, -1, -1, 1, 1, -1, 1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, 1, -1, 1, 1, 1, -1, 1, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bbivh"]
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("22_v7b66")
texture_filter = 0