Add shading back

This commit is contained in:
2025-08-06 22:31:30 -07:00
parent 17265a3a26
commit 5725e7a6fb
36 changed files with 645 additions and 646 deletions

View File

@@ -26,7 +26,7 @@ resource_name = "Material.017"
transparency = 2
alpha_scissor_threshold = 0.5
alpha_antialiasing_mode = 0
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("3_08sij")
texture_filter = 2
@@ -97,26 +97,26 @@ shadow_mesh = SubResource("ArrayMesh_g47gq")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fkbaw"]
resource_name = "Material.008"
transparency = 4
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("4_24ug2")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_58rq5"]
resource_name = "Material.067"
transparency = 4
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("5_8yfvr")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_oje4j"]
resource_name = "Material.098"
transparency = 4
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("6_k0ihs")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_43j27"]
resource_name = "Material.024"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("7_81ou3")
[sub_resource type="ArrayMesh" id="ArrayMesh_e6kyl"]
@@ -227,48 +227,48 @@ shadow_mesh = SubResource("ArrayMesh_e6kyl")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_g0qo4"]
resource_name = "Material.014"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("8_0b8ra")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_te13v"]
resource_name = "Material.015"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("9_wygt3")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_eltq8"]
resource_name = "Material.016"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("7_81ou3")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5ejed"]
resource_name = "Material.004"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("9_wygt3")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bmjlh"]
resource_name = "Material.018"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("10_odbpv")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qxdq4"]
resource_name = "Material.019"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("9_wygt3")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_la5d2"]
resource_name = "Material.005"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("11_gvmgm")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nagpr"]
resource_name = "Material.022"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("12_2k3rc")
texture_filter = 2
@@ -277,12 +277,12 @@ resource_name = "Material.023"
transparency = 2
alpha_scissor_threshold = 0.5
alpha_antialiasing_mode = 0
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("13_e01dq")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_70xnq"]
resource_name = "Material.026"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("6_k0ihs")
[sub_resource type="ArrayMesh" id="ArrayMesh_xyet5"]
@@ -528,7 +528,7 @@ shadow_mesh = SubResource("ArrayMesh_xyet5")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_w3x6a"]
resource_name = "Material.069"
transparency = 4
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("14_u45k1")
texture_filter = 2
@@ -566,7 +566,7 @@ shadow_mesh = SubResource("ArrayMesh_c2hqw")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_q4jvb"]
resource_name = "Material.001"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("15_5vjoh")
[sub_resource type="ArrayMesh" id="ArrayMesh_elo4i"]
@@ -610,7 +610,7 @@ data = PackedVector3Array(24.3776, 0.0008, 7.2976, 24.3776, 1.0438, 4.3556, 24.3
height = 5.7417
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jgsec"]
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("20_60mlu")
texture_filter = 0
@@ -618,7 +618,7 @@ texture_filter = 0
albedo_texture = ExtResource("21_j6xkj")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_m6mfk"]
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("21_j6xkj")
[sub_resource type="BoxShape3D" id="BoxShape3D_7sgjq"]