Add shading back

This commit is contained in:
2025-08-06 22:31:30 -07:00
parent 17265a3a26
commit 5725e7a6fb
36 changed files with 645 additions and 646 deletions

View File

@@ -21,26 +21,26 @@
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ta5ix"]
resource_name = "Material.003"
transparency = 4
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("2_40w7a")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_f1m05"]
resource_name = "Material.179"
transparency = 4
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("3_87bce")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4ujpa"]
resource_name = "Material.001"
transparency = 4
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("4_j2bdg")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_d7xkq"]
resource_name = "Material.249"
shading_mode = 0
shading_mode = 1
albedo_color = Color(0.619351, 0.856174, 0.814509, 1)
[sub_resource type="ArrayMesh" id="ArrayMesh_gha4v"]
@@ -145,14 +145,14 @@ shadow_mesh = SubResource("ArrayMesh_gha4v")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0d00g"]
resource_name = "Material.248"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("5_ipyas")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fmqpu"]
resource_name = "Material.360"
transparency = 4
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("4_j2bdg")
texture_filter = 2
@@ -215,7 +215,7 @@ shadow_mesh = SubResource("ArrayMesh_lebro")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hwywj"]
resource_name = "Material.008"
transparency = 4
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("6_l60l0")
texture_filter = 2
@@ -278,12 +278,12 @@ shadow_mesh = SubResource("ArrayMesh_32yn2")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8cs7c"]
resource_name = "Material.139"
transparency = 4
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("3_87bce")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_88tja"]
resource_name = "Material.141"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("7_0a6f8")
[sub_resource type="ArrayMesh" id="ArrayMesh_vwi8f"]
@@ -347,12 +347,12 @@ shadow_mesh = SubResource("ArrayMesh_vwi8f")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_p4px3"]
resource_name = "Material.142"
transparency = 4
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("3_87bce")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1scl6"]
resource_name = "Material.144"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("7_0a6f8")
[sub_resource type="ArrayMesh" id="ArrayMesh_280nf"]
@@ -416,7 +416,7 @@ shadow_mesh = SubResource("ArrayMesh_280nf")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_wcogv"]
resource_name = "Material.147"
transparency = 4
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("8_y7arm")
texture_filter = 2
@@ -457,13 +457,13 @@ shadow_mesh = SubResource("ArrayMesh_1f1lu")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bov2t"]
resource_name = "Material.178"
transparency = 4
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("3_87bce")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_o17nd"]
resource_name = "Material.023"
transparency = 4
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("9_85rlu")
texture_filter = 2
@@ -550,7 +550,7 @@ resource_name = "Material.019"
transparency = 2
alpha_scissor_threshold = 0.5
alpha_antialiasing_mode = 0
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("10_cug6o")
[sub_resource type="ArrayMesh" id="ArrayMesh_ebmst"]
@@ -587,13 +587,13 @@ shadow_mesh = SubResource("ArrayMesh_ebmst")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_3qwpo"]
resource_name = "Material.177"
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("11_layqk")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_lkxf0"]
resource_name = "Material.002"
transparency = 4
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("12_7tgyc")
texture_filter = 2
@@ -742,14 +742,14 @@ shadow_mesh = SubResource("ArrayMesh_vk5q6")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ai4ye"]
resource_name = "Material.152"
transparency = 4
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("4_j2bdg")
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hfoul"]
resource_name = "Material.153"
transparency = 4
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("8_y7arm")
texture_filter = 2
@@ -852,7 +852,7 @@ data = PackedVector3Array(1.20722, -1, 0, 0.853632, -1, 0.853632, 0.853632, 1, 0
data = PackedVector3Array(0.983567, -1, 0, 0.695487, -1, 0.695487, 0.695487, 1, 0.695487, 0.695487, 1, 0.695487, 0.983567, 1, 0, 0.983567, -1, 0, 0.695487, -1, 0.695487, 0.983567, -1, 0, 0, -1, 0, 0.983567, 1, 0, 0.695487, 1, 0.695487, 0, 1, 0, 0.695487, -1, 0.695487, -4.29931e-08, -1, 0.983567, -4.29931e-08, 1, 0.983567, -4.29931e-08, 1, 0.983567, 0.695487, 1, 0.695487, 0.695487, -1, 0.695487, -4.29931e-08, -1, 0.983567, 0.695487, -1, 0.695487, 0, -1, 0, 0.695487, 1, 0.695487, -4.29931e-08, 1, 0.983567, 0, 1, 0, -4.29931e-08, -1, 0.983567, -0.695487, -1, 0.695487, -0.695487, 1, 0.695487, -0.695487, 1, 0.695487, -4.29931e-08, 1, 0.983567, -4.29931e-08, -1, 0.983567, -0.695487, -1, 0.695487, -4.29931e-08, -1, 0.983567, 0, -1, 0, -4.29931e-08, 1, 0.983567, -0.695487, 1, 0.695487, 0, 1, 0, -0.695487, -1, 0.695487, -0.983567, -1, -8.59862e-08, -0.983567, 1, -8.59862e-08, -0.983567, 1, -8.59862e-08, -0.695487, 1, 0.695487, -0.695487, -1, 0.695487, -0.983567, -1, -8.59862e-08, -0.695487, -1, 0.695487, 0, -1, 0, -0.695487, 1, 0.695487, -0.983567, 1, -8.59862e-08, 0, 1, 0, -0.983567, -1, -8.59862e-08, -0.695487, -1, -0.695487, -0.695487, 1, -0.695487, -0.695487, 1, -0.695487, -0.983567, 1, -8.59862e-08, -0.983567, -1, -8.59862e-08, -0.695487, -1, -0.695487, -0.983567, -1, -8.59862e-08, 0, -1, 0, -0.983567, 1, -8.59862e-08, -0.695487, 1, -0.695487, 0, 1, 0, -0.695487, -1, -0.695487, 1.17289e-08, -1, -0.983567, 1.17289e-08, 1, -0.983567, 1.17289e-08, 1, -0.983567, -0.695487, 1, -0.695487, -0.695487, -1, -0.695487, 1.17289e-08, -1, -0.983567, -0.695487, -1, -0.695487, 0, -1, 0, -0.695487, 1, -0.695487, 1.17289e-08, 1, -0.983567, 0, 1, 0, 1.17289e-08, -1, -0.983567, 0.695487, -1, -0.695487, 0.695487, 1, -0.695487, 0.695487, 1, -0.695487, 1.17289e-08, 1, -0.983567, 1.17289e-08, -1, -0.983567, 0.695487, -1, -0.695487, 1.17289e-08, -1, -0.983567, 0, -1, 0, 1.17289e-08, 1, -0.983567, 0.695487, 1, -0.695487, 0, 1, 0, 0.695487, -1, -0.695487, 0.983567, -1, 0, 0.983567, 1, 0, 0.983567, 1, 0, 0.695487, 1, -0.695487, 0.695487, -1, -0.695487, 0.983567, -1, 0, 0.695487, -1, -0.695487, 0, -1, 0, 0.695487, 1, -0.695487, 0.983567, 1, 0, 0, 1, 0)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fgovc"]
shading_mode = 0
shading_mode = 1
albedo_texture = ExtResource("13_66rjw")
texture_filter = 0