Add shading back
This commit is contained in:
@@ -21,26 +21,26 @@
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ta5ix"]
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resource_name = "Material.003"
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transparency = 4
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shading_mode = 0
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shading_mode = 1
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albedo_texture = ExtResource("2_40w7a")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_f1m05"]
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resource_name = "Material.179"
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transparency = 4
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shading_mode = 0
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shading_mode = 1
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albedo_texture = ExtResource("3_87bce")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4ujpa"]
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resource_name = "Material.001"
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transparency = 4
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shading_mode = 0
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shading_mode = 1
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albedo_texture = ExtResource("4_j2bdg")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_d7xkq"]
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resource_name = "Material.249"
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shading_mode = 0
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shading_mode = 1
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albedo_color = Color(0.619351, 0.856174, 0.814509, 1)
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[sub_resource type="ArrayMesh" id="ArrayMesh_gha4v"]
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@@ -145,14 +145,14 @@ shadow_mesh = SubResource("ArrayMesh_gha4v")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0d00g"]
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resource_name = "Material.248"
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shading_mode = 0
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shading_mode = 1
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albedo_texture = ExtResource("5_ipyas")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fmqpu"]
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resource_name = "Material.360"
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transparency = 4
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shading_mode = 0
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shading_mode = 1
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albedo_texture = ExtResource("4_j2bdg")
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texture_filter = 2
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@@ -215,7 +215,7 @@ shadow_mesh = SubResource("ArrayMesh_lebro")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hwywj"]
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resource_name = "Material.008"
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transparency = 4
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shading_mode = 0
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shading_mode = 1
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albedo_texture = ExtResource("6_l60l0")
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texture_filter = 2
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@@ -278,12 +278,12 @@ shadow_mesh = SubResource("ArrayMesh_32yn2")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8cs7c"]
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resource_name = "Material.139"
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transparency = 4
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shading_mode = 0
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shading_mode = 1
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albedo_texture = ExtResource("3_87bce")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_88tja"]
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resource_name = "Material.141"
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shading_mode = 0
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shading_mode = 1
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albedo_texture = ExtResource("7_0a6f8")
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[sub_resource type="ArrayMesh" id="ArrayMesh_vwi8f"]
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@@ -347,12 +347,12 @@ shadow_mesh = SubResource("ArrayMesh_vwi8f")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_p4px3"]
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resource_name = "Material.142"
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transparency = 4
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shading_mode = 0
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shading_mode = 1
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albedo_texture = ExtResource("3_87bce")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1scl6"]
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resource_name = "Material.144"
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shading_mode = 0
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shading_mode = 1
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albedo_texture = ExtResource("7_0a6f8")
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[sub_resource type="ArrayMesh" id="ArrayMesh_280nf"]
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@@ -416,7 +416,7 @@ shadow_mesh = SubResource("ArrayMesh_280nf")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_wcogv"]
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resource_name = "Material.147"
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transparency = 4
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shading_mode = 0
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shading_mode = 1
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albedo_texture = ExtResource("8_y7arm")
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texture_filter = 2
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@@ -457,13 +457,13 @@ shadow_mesh = SubResource("ArrayMesh_1f1lu")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bov2t"]
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resource_name = "Material.178"
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transparency = 4
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shading_mode = 0
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shading_mode = 1
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albedo_texture = ExtResource("3_87bce")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_o17nd"]
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resource_name = "Material.023"
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transparency = 4
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shading_mode = 0
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shading_mode = 1
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albedo_texture = ExtResource("9_85rlu")
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texture_filter = 2
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@@ -550,7 +550,7 @@ resource_name = "Material.019"
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transparency = 2
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alpha_scissor_threshold = 0.5
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alpha_antialiasing_mode = 0
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shading_mode = 0
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shading_mode = 1
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albedo_texture = ExtResource("10_cug6o")
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[sub_resource type="ArrayMesh" id="ArrayMesh_ebmst"]
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@@ -587,13 +587,13 @@ shadow_mesh = SubResource("ArrayMesh_ebmst")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_3qwpo"]
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resource_name = "Material.177"
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shading_mode = 0
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shading_mode = 1
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albedo_texture = ExtResource("11_layqk")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_lkxf0"]
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resource_name = "Material.002"
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transparency = 4
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shading_mode = 0
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shading_mode = 1
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albedo_texture = ExtResource("12_7tgyc")
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texture_filter = 2
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@@ -742,14 +742,14 @@ shadow_mesh = SubResource("ArrayMesh_vk5q6")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ai4ye"]
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resource_name = "Material.152"
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transparency = 4
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shading_mode = 0
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shading_mode = 1
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albedo_texture = ExtResource("4_j2bdg")
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hfoul"]
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resource_name = "Material.153"
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transparency = 4
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shading_mode = 0
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shading_mode = 1
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albedo_texture = ExtResource("8_y7arm")
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texture_filter = 2
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@@ -852,7 +852,7 @@ data = PackedVector3Array(1.20722, -1, 0, 0.853632, -1, 0.853632, 0.853632, 1, 0
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data = PackedVector3Array(0.983567, -1, 0, 0.695487, -1, 0.695487, 0.695487, 1, 0.695487, 0.695487, 1, 0.695487, 0.983567, 1, 0, 0.983567, -1, 0, 0.695487, -1, 0.695487, 0.983567, -1, 0, 0, -1, 0, 0.983567, 1, 0, 0.695487, 1, 0.695487, 0, 1, 0, 0.695487, -1, 0.695487, -4.29931e-08, -1, 0.983567, -4.29931e-08, 1, 0.983567, -4.29931e-08, 1, 0.983567, 0.695487, 1, 0.695487, 0.695487, -1, 0.695487, -4.29931e-08, -1, 0.983567, 0.695487, -1, 0.695487, 0, -1, 0, 0.695487, 1, 0.695487, -4.29931e-08, 1, 0.983567, 0, 1, 0, -4.29931e-08, -1, 0.983567, -0.695487, -1, 0.695487, -0.695487, 1, 0.695487, -0.695487, 1, 0.695487, -4.29931e-08, 1, 0.983567, -4.29931e-08, -1, 0.983567, -0.695487, -1, 0.695487, -4.29931e-08, -1, 0.983567, 0, -1, 0, -4.29931e-08, 1, 0.983567, -0.695487, 1, 0.695487, 0, 1, 0, -0.695487, -1, 0.695487, -0.983567, -1, -8.59862e-08, -0.983567, 1, -8.59862e-08, -0.983567, 1, -8.59862e-08, -0.695487, 1, 0.695487, -0.695487, -1, 0.695487, -0.983567, -1, -8.59862e-08, -0.695487, -1, 0.695487, 0, -1, 0, -0.695487, 1, 0.695487, -0.983567, 1, -8.59862e-08, 0, 1, 0, -0.983567, -1, -8.59862e-08, -0.695487, -1, -0.695487, -0.695487, 1, -0.695487, -0.695487, 1, -0.695487, -0.983567, 1, -8.59862e-08, -0.983567, -1, -8.59862e-08, -0.695487, -1, -0.695487, -0.983567, -1, -8.59862e-08, 0, -1, 0, -0.983567, 1, -8.59862e-08, -0.695487, 1, -0.695487, 0, 1, 0, -0.695487, -1, -0.695487, 1.17289e-08, -1, -0.983567, 1.17289e-08, 1, -0.983567, 1.17289e-08, 1, -0.983567, -0.695487, 1, -0.695487, -0.695487, -1, -0.695487, 1.17289e-08, -1, -0.983567, -0.695487, -1, -0.695487, 0, -1, 0, -0.695487, 1, -0.695487, 1.17289e-08, 1, -0.983567, 0, 1, 0, 1.17289e-08, -1, -0.983567, 0.695487, -1, -0.695487, 0.695487, 1, -0.695487, 0.695487, 1, -0.695487, 1.17289e-08, 1, -0.983567, 1.17289e-08, -1, -0.983567, 0.695487, -1, -0.695487, 1.17289e-08, -1, -0.983567, 0, -1, 0, 1.17289e-08, 1, -0.983567, 0.695487, 1, -0.695487, 0, 1, 0, 0.695487, -1, -0.695487, 0.983567, -1, 0, 0.983567, 1, 0, 0.983567, 1, 0, 0.695487, 1, -0.695487, 0.695487, -1, -0.695487, 0.983567, -1, 0, 0.695487, -1, -0.695487, 0, -1, 0, 0.695487, 1, -0.695487, 0.983567, 1, 0, 0, 1, 0)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fgovc"]
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shading_mode = 0
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shading_mode = 1
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albedo_texture = ExtResource("13_66rjw")
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texture_filter = 0
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