Update items
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@@ -1,4 +1,5 @@
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using System;
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using Godot;
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using System;
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namespace GameJamDungeon
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{
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@@ -37,8 +38,8 @@ namespace GameJamDungeon
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event Action<ConsumableItemStats>? HealingItemConsumed;
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public void OnHealingItemConsumed(ConsumableItemStats item);
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event Action<EnemyStatResource>? EnemyDefeated;
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public void OnEnemyDefeated(EnemyStatResource enemyStatResource);
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event Action<Vector3, EnemyStatResource>? EnemyDefeated;
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public void OnEnemyDefeated(Vector3 position, EnemyStatResource enemyStatResource);
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}
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public class GameEventDepot : IGameEventDepot
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@@ -57,7 +58,7 @@ namespace GameJamDungeon
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public event Action? UnequippedItem;
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public event Action? InventorySorted;
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public event Action<ConsumableItemStats>? HealingItemConsumed;
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public event Action<EnemyStatResource>? EnemyDefeated;
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public event Action<Vector3, EnemyStatResource>? EnemyDefeated;
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public void OnOverworldEntered() => OverworldEntered?.Invoke();
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public void OnDungeonAThemeAreaEntered() => DungeonAThemeAreaEntered?.Invoke();
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@@ -73,7 +74,7 @@ namespace GameJamDungeon
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public void OnInventorySorted() => InventorySorted?.Invoke();
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public void OnHealingItemConsumed(ConsumableItemStats item) => HealingItemConsumed?.Invoke(item);
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public void OnEnemyDefeated(EnemyStatResource enemyStatResource) => EnemyDefeated?.Invoke(enemyStatResource);
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public void OnEnemyDefeated(Vector3 position, EnemyStatResource enemyStatResource) => EnemyDefeated?.Invoke(position, enemyStatResource);
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public void Dispose()
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{
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