Various additions and fixes
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@@ -304,7 +304,7 @@ public partial class Player : CharacterBody3D, IPlayer
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var itemScene = GD.Load<PackedScene>("res://src/items/throwable/ThrowableItem.tscn");
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var throwItem = itemScene.Instantiate<ThrowableItem>();
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GetTree().Root.AddChildEx(throwItem);
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throwItem.GlobalPosition = CurrentPosition;
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throwItem.GlobalPosition = CurrentPosition + new Vector3(0, 3.5f, 0);
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throwItem.GlobalRotation = GlobalRotation;
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}
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