Add buff/debuff/heal/rust shaders for enemies and throwing glue jar immobilization
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@@ -21,6 +21,12 @@ namespace Zennysoft.Ma.Adapter.Entity
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public void OnMorph();
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public void OnBuff();
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public void OnDebuff();
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public void OnHealed();
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public void IncrementDefeatCount();
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public int GetDefeatCount(IEnemy enemyType);
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@@ -39,6 +45,8 @@ namespace Zennysoft.Ma.Adapter.Entity
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public ElementalResistanceSet ElementalResistanceSet { get; }
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public void SetEnemySpeedByMultiplier(double multiplier);
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public int InitialHP { get; }
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public int InitialAttack { get; }
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