Add buff/debuff/heal/rust shaders for enemies and throwing glue jar immobilization

This commit is contained in:
2026-06-06 13:54:47 -07:00
parent 7b4fe37dd5
commit 543a967fd5
19 changed files with 358 additions and 114 deletions
@@ -21,6 +21,12 @@ namespace Zennysoft.Ma.Adapter.Entity
public void OnMorph();
public void OnBuff();
public void OnDebuff();
public void OnHealed();
public void IncrementDefeatCount();
public int GetDefeatCount(IEnemy enemyType);
@@ -39,6 +45,8 @@ namespace Zennysoft.Ma.Adapter.Entity
public ElementalResistanceSet ElementalResistanceSet { get; }
public void SetEnemySpeedByMultiplier(double multiplier);
public int InitialHP { get; }
public int InitialAttack { get; }