Add buff/debuff/heal/rust shaders for enemies and throwing glue jar immobilization
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@@ -0,0 +1,11 @@
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[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://gvgpe17jldat"]
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[ext_resource type="Shader" uid="uid://cjvysm0rhhdgi" path="res://src/vfx/shaders/DamageHit.gdshader" id="1_23uje"]
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[resource]
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resource_local_to_scene = true
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shader = ExtResource("1_23uje")
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shader_parameter/shock_color = Color(1, 0, 0, 1)
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shader_parameter/amplitude = 30.0
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shader_parameter/progress = -1.0
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shader_parameter/frequecy = 10.0
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