Add buff/debuff/heal/rust shaders for enemies and throwing glue jar immobilization

This commit is contained in:
2026-06-06 13:54:47 -07:00
parent 7b4fe37dd5
commit 543a967fd5
19 changed files with 358 additions and 114 deletions
@@ -0,0 +1,11 @@
[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://gvgpe17jldat"]
[ext_resource type="Shader" uid="uid://cjvysm0rhhdgi" path="res://src/vfx/shaders/DamageHit.gdshader" id="1_23uje"]
[resource]
resource_local_to_scene = true
shader = ExtResource("1_23uje")
shader_parameter/shock_color = Color(1, 0, 0, 1)
shader_parameter/amplitude = 30.0
shader_parameter/progress = -1.0
shader_parameter/frequecy = 10.0