Split equipment status from Inventory, fix equip/unequip bonuses being reflected correctly in code and inventory menu
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@@ -41,10 +41,16 @@ public partial class Accessory : Node3D, IEquipableItem
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public double LuckUp => _accessoryStats.LuckUp;
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public int ATKUp => _accessoryStats.ATKUp;
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public int DEFUp => _accessoryStats.DEFUp;
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public ImmutableList<AccessoryTag> AccessoryTags => [.. _accessoryStats.AccessoryTags];
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public ImmutableList<ItemTag> ItemTags => [.. _accessoryStats.ItemTags];
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public bool IsEquipped { get; set; }
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public void OnReady()
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{
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Pickup.BodyEntered += OnEntered;
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@@ -1,6 +1,6 @@
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[gd_scene load_steps=3 format=3 uid="uid://b07srt3lckt4e"]
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[ext_resource type="Script" path="res://src/items/accessory/Accessory.cs" id="1_ikyk2"]
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[ext_resource type="Script" uid="uid://2xddsc0pjykd" path="res://src/items/accessory/Accessory.cs" id="1_ikyk2"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1ceef"]
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radius = 0.470016
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@@ -1,17 +1,22 @@
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[gd_resource type="Resource" script_class="AccessoryStats" load_steps=3 format=3 uid="uid://cvkwmart5y51r"]
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[ext_resource type="Texture2D" uid="uid://hjyk3j24o48b" path="res://src/items/accessory/textures/MASK 03.PNG" id="1_q42cv"]
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[ext_resource type="Script" path="res://src/items/accessory/AccessoryStats.cs" id="1_xqaot"]
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[ext_resource type="Script" uid="uid://b8arlmivk68b" path="res://src/items/accessory/AccessoryStats.cs" id="1_xqaot"]
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[resource]
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script = ExtResource("1_xqaot")
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ATKUp = 0
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DEFUp = 0
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LUCKUp = 0.15
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LuckUp = 0.1
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MaxHPUp = 0
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MaxVTUp = 0
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AccessoryTags = []
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AccessoryTags = Array[int]([])
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Name = "Mask of the Goddess of Avarice"
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Description = "Raises Luck"
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Texture = ExtResource("1_q42cv")
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SpawnRate = 0.1
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ThrowSpeed = 12.0
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HealHPAmount = 0
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HealVTAmount = 0
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ThrowDamage = 5
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ItemTags = Array[int]([])
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