Split equipment status from Inventory, fix equip/unequip bonuses being reflected correctly in code and inventory menu

This commit is contained in:
2025-02-19 16:04:40 -08:00
parent f71412d946
commit 5404f8e7b0
16 changed files with 200 additions and 170 deletions

View File

@@ -41,10 +41,16 @@ public partial class Accessory : Node3D, IEquipableItem
public double LuckUp => _accessoryStats.LuckUp;
public int ATKUp => _accessoryStats.ATKUp;
public int DEFUp => _accessoryStats.DEFUp;
public ImmutableList<AccessoryTag> AccessoryTags => [.. _accessoryStats.AccessoryTags];
public ImmutableList<ItemTag> ItemTags => [.. _accessoryStats.ItemTags];
public bool IsEquipped { get; set; }
public void OnReady()
{
Pickup.BodyEntered += OnEntered;

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@@ -1,6 +1,6 @@
[gd_scene load_steps=3 format=3 uid="uid://b07srt3lckt4e"]
[ext_resource type="Script" path="res://src/items/accessory/Accessory.cs" id="1_ikyk2"]
[ext_resource type="Script" uid="uid://2xddsc0pjykd" path="res://src/items/accessory/Accessory.cs" id="1_ikyk2"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1ceef"]
radius = 0.470016

View File

@@ -1,17 +1,22 @@
[gd_resource type="Resource" script_class="AccessoryStats" load_steps=3 format=3 uid="uid://cvkwmart5y51r"]
[ext_resource type="Texture2D" uid="uid://hjyk3j24o48b" path="res://src/items/accessory/textures/MASK 03.PNG" id="1_q42cv"]
[ext_resource type="Script" path="res://src/items/accessory/AccessoryStats.cs" id="1_xqaot"]
[ext_resource type="Script" uid="uid://b8arlmivk68b" path="res://src/items/accessory/AccessoryStats.cs" id="1_xqaot"]
[resource]
script = ExtResource("1_xqaot")
ATKUp = 0
DEFUp = 0
LUCKUp = 0.15
LuckUp = 0.1
MaxHPUp = 0
MaxVTUp = 0
AccessoryTags = []
AccessoryTags = Array[int]([])
Name = "Mask of the Goddess of Avarice"
Description = "Raises Luck"
Texture = ExtResource("1_q42cv")
SpawnRate = 0.1
ThrowSpeed = 12.0
HealHPAmount = 0
HealVTAmount = 0
ThrowDamage = 5
ItemTags = Array[int]([])