Split equipment status from Inventory, fix equip/unequip bonuses being reflected correctly in code and inventory menu
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@@ -18,9 +18,9 @@ public partial class InGameAudioLogic
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gameEventDepot.DungeonAThemeAreaEntered += OnDungeonAThemeEntered;
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gameEventDepot.MenuScrolled += OnMenuScrolled;
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gameEventDepot.MenuBackedOut += OnMenuBackedOut;
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player.Inventory.EquippedWeapon.Changed += OnEquippedItem;
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player.Inventory.EquippedArmor.Changed += OnEquippedItem;
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player.Inventory.EquippedAccessory.Changed += OnEquippedItem;
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player.EquippedWeapon.Changed += OnEquippedItem;
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player.EquippedArmor.Changed += OnEquippedItem;
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player.EquippedAccessory.Changed += OnEquippedItem;
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gameEventDepot.InventorySorted += OnInventorySorted;
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gameEventDepot.HealingItemConsumed += OnHealingItemConsumed;
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gameEventDepot.RestorativePickedUp += OnRestorativePickedUp;
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@@ -34,9 +34,9 @@ public partial class InGameAudioLogic
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gameEventDepot.DungeonAThemeAreaEntered -= OnDungeonAThemeEntered;
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gameEventDepot.MenuScrolled -= OnMenuScrolled;
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gameEventDepot.MenuBackedOut -= OnMenuBackedOut;
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player.Inventory.EquippedWeapon.Changed -= OnEquippedItem;
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player.Inventory.EquippedArmor.Changed -= OnEquippedItem;
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player.Inventory.EquippedAccessory.Changed -= OnEquippedItem;
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player.EquippedWeapon.Changed -= OnEquippedItem;
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player.EquippedArmor.Changed -= OnEquippedItem;
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player.EquippedAccessory.Changed -= OnEquippedItem;
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gameEventDepot.InventorySorted -= OnInventorySorted;
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gameEventDepot.TeleportEntered -= OnTeleportEntered;
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});
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