VFX Assetts Added

This commit is contained in:
Pal
2025-11-26 02:37:45 -08:00
parent 3e8c11d55d
commit 539430d112
53 changed files with 1386 additions and 230 deletions

View File

@@ -338,6 +338,312 @@ tracks/0/keys = {
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@@ -1109,7 +1415,7 @@ tracks/24/path = NodePath("%Hitbox/CollisionShape3D:disabled")
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@@ -1373,10 +1679,10 @@ tracks/1/path = NodePath("../ROCK SMASH/Rock Smash Animation:active")
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tracks/2/type = "value"
tracks/2/imported = false
@@ -1385,10 +1691,10 @@ tracks/2/path = NodePath("../ROCK SMASH:visible")
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tracks/2/loop_wrap = true
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[sub_resource type="Animation" id="Animation_flp87"]
@@ -1440,72 +1746,72 @@ libraries = {
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skeleton = NodePath("")
[node name="Cube_cell_032_cell_007" type="MeshInstance3D" parent="ROCK SMASH"]
transform = Transform3D(0.89479, 0.000112643, 0.152781, -0.000145927, 0.90774, 0.000185385, -0.152781, -0.000207301, 0.89479, 1.30179, -3.58591, 3.2635)
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mesh = SubResource("ArrayMesh_t7oxb")
skeleton = NodePath("")
[node name="Cube_cell_008_cell_004" type="MeshInstance3D" parent="ROCK SMASH"]
transform = Transform3D(0.847687, -0.318275, -0.0641788, 0.323136, 0.844491, 0.0800621, 0.0316353, -0.0976118, 0.901922, 2.81729, -3.32356, 3.46052)
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@@ -1519,155 +1825,155 @@ bones/0/name = "Bone"
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bones/0/rotation = Quaternion(0.334376, 0.275458, 0.74656, 0.50494)
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bones/1/parent = 0
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bones/3/parent = 2
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bones/4/parent = 3
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[node name="CHEST_008" type="MeshInstance3D" parent="ARM5/5_ R MELEE ARM/Skeleton3D"]
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