Fix up Boss Type A
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@@ -83,7 +83,7 @@ public partial class Enemy : CharacterBody3D, IEnemy, IProvide<IEnemyLogic>
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_lineOfSight.BodyEntered += LineOfSight_BodyEntered;
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}
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public override void _PhysicsProcess(double delta)
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public void OnPhysicsProcess(double delta)
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{
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if (CurrentHP.Value <= 0)
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return;
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