Box item implementation

This commit is contained in:
2026-02-04 01:49:17 -08:00
parent affa5e1f79
commit 52dc8fb9e4
24 changed files with 464 additions and 203 deletions

View File

@@ -226,13 +226,90 @@ public class EffectService
throwableItem.SetCount(throwableItem.Count + 1);
}
public void WarpToExit(IPlayer player)
public void WarpToExit()
{
var exitRoom = _game.CurrentFloor.Rooms.OfType<ExitRoom>().Single();
if (exitRoom.PlayerDiscoveredRoom)
{
SfxDatabase.Instance.Play(SoundEffect.TeleportToExit);
player.TeleportPlayer((exitRoom.PlayerSpawn.Rotation, exitRoom.PlayerSpawn.Position));
_player.TeleportPlayer((exitRoom.PlayerSpawn.Rotation, exitRoom.PlayerSpawn.Position));
}
}
public void DamagesPlayer(int damage)
{
_player.TakeDamage(new AttackData(damage, ElementType.None, true, true));
}
public void RerollItem(InventoryItem itemToReroll)
{
var itemReroller = new ItemReroller(ItemDatabase.Instance);
itemReroller.RerollItem(itemToReroll, _player.Inventory);
}
public void GetRandomItemOfType<T>(T itemToExclude = null)
where T : InventoryItem
{
_player.Inventory.TryAdd(ItemDatabase.Instance.PickItem(itemToExclude));
}
public void RandomSpell()
{
throw new NotImplementedException("Spells not implemented yet.");
}
public void DropTo1HPAndGainRareItem<T>()
where T : InventoryItem
{
_player.HealthComponent.SetCurrentHealth(1);
_player.Inventory.TryAdd(ItemDatabase.Instance.PickRareItem<T>());
}
public void TradeRandomItem(BoxItem box)
{
if (_player.Inventory.Items.Count == 1)
return;
var tradableItems = _player.Inventory.Items.Where(x => x != box).ToList();
var rng = new RandomNumberGenerator();
rng.Randomize();
var randomIndex = rng.RandiRange(0, _player.Inventory.Items.Count - 1);
var randomItem = tradableItems[randomIndex];
if (randomItem is EquipableItem equipableItem)
{
if (_player.EquipmentComponent.IsItemEquipped(equipableItem))
_player.Unequip(equipableItem);
}
_player.Inventory.Remove(randomItem);
GetRandomItemOfType<InventoryItem>(box);
}
public void TradeAllRandomItems(BoxItem box)
{
var tradableItems = _player.Inventory.Items.Where(x => x != box);
foreach (var item in tradableItems)
TradeRandomItem(box);
}
public void GetUnobtainedItem()
{
var pickableItems = ItemDatabase.Instance.Items.Except(_player.Inventory.Items).ToList();
var rng = new RandomNumberGenerator();
rng.Randomize();
var randomIndex = rng.RandiRange(0, pickableItems.Count - 1);
var selectedItem = pickableItems[randomIndex];
if (selectedItem is ThrowableItem throwableItem)
throwableItem.SetCount(rng.RandiRange(throwableItem.Stats.MinimumCount, throwableItem.Stats.MaximumCount));
_player.Inventory.TryAdd(selectedItem);
}
public void GetBasicItem<T>()
where T : InventoryItem
{
_player.Inventory.TryAdd(ItemDatabase.Instance.PickBasicItem<T>());
}
}