Minor fixes for NPC dialogue stuff
Add collisions for overworld
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=12 format=3 uid="uid://ccwn5dfst7o4d"]
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[gd_scene load_steps=13 format=3 uid="uid://ccwn5dfst7o4d"]
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[ext_resource type="Script" uid="uid://dcqssoikr3pl7" path="res://src/npc/Npc.cs" id="1_38loe"]
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[ext_resource type="Resource" uid="uid://lao0opxww3ib" path="res://src/dialog/Dialogue.dialogue" id="2_x0dcb"]
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@@ -28,9 +28,6 @@ animations = [{
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"speed": 5.0
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}]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_wfhgc"]
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radius = 5.0
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_kg3qv"]
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radius = 0.837722
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height = 2.8375
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@@ -39,6 +36,12 @@ height = 2.8375
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height = 2.24425
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radius = 1.941
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_lsxy3"]
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radius = 3.83154
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_mui6r"]
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radius = 5.81592
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[node name="Clalo" type="Node3D"]
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script = ExtResource("1_38loe")
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Dialogue = ExtResource("2_x0dcb")
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@@ -54,15 +57,6 @@ sprite_frames = SubResource("SpriteFrames_2xsnq")
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autoplay = "default"
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frame_progress = 0.274888
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[node name="DialogueZone" type="Area3D" parent="."]
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unique_name_in_owner = true
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collision_layer = 0
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collision_mask = 2070
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[node name="CollisionShape3D" type="CollisionShape3D" parent="DialogueZone"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00131226, 0, -0.00723076)
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shape = SubResource("CylinderShape3D_wfhgc")
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[node name="Collision" type="RigidBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.105047, -0.0490516, 0)
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collision_mask = 0
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@@ -87,3 +81,23 @@ cast_shadow = 0
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modulate = Color(1, 1, 1, 0.669)
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texture_filter = 0
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texture = ExtResource("7_lsxy3")
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[node name="DialogueZone" type="Area3D" parent="."]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.273779, 0, 0)
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collision_layer = 2
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collision_mask = 2
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[node name="CollisionShape3D" type="CollisionShape3D" parent="DialogueZone"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00627995, 0, -0.00723076)
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shape = SubResource("CylinderShape3D_lsxy3")
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[node name="DialogueExitZone" type="Area3D" parent="."]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.273779, 0, 0)
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collision_layer = 2
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collision_mask = 2
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[node name="CollisionShape3D" type="CollisionShape3D" parent="DialogueExitZone"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00627995, 0, -0.00723076)
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shape = SubResource("CylinderShape3D_mui6r")
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