Fix up animations for ballos
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@@ -91,7 +91,7 @@ public partial class Enemy : CharacterBody3D, IEnemy, IProvide<IEnemyLogic>
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return;
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var lookDir = GlobalPosition + Velocity;
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if (!lookDir.IsEqualApprox(GlobalPosition) || !Velocity.IsZeroApprox())
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if (!lookDir.IsEqualApprox(GlobalPosition))
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LookAt(lookDir, Vector3.Up, true);
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var isWalking = _enemyLogic.Value is EnemyLogic.State.Patrolling or EnemyLogic.State.FollowPlayer;
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