Fix up animations for ballos

This commit is contained in:
2025-03-17 19:39:30 -07:00
parent 07582d8202
commit 4f30086e52
4 changed files with 22 additions and 36 deletions

View File

@@ -91,7 +91,7 @@ public partial class Enemy : CharacterBody3D, IEnemy, IProvide<IEnemyLogic>
return;
var lookDir = GlobalPosition + Velocity;
if (!lookDir.IsEqualApprox(GlobalPosition) || !Velocity.IsZeroApprox())
if (!lookDir.IsEqualApprox(GlobalPosition))
LookAt(lookDir, Vector3.Up, true);
var isWalking = _enemyLogic.Value is EnemyLogic.State.Patrolling or EnemyLogic.State.FollowPlayer;