Re-implement audio managers
This commit is contained in:
@@ -11,8 +11,6 @@ public partial class Restorative : Node3D, IHealthPack
|
||||
{
|
||||
public override void _Notification(int what) => this.Notify(what);
|
||||
|
||||
[Dependency] public IGameEventDepot GameEventDepot => this.DependOn<IGameEventDepot>();
|
||||
|
||||
[Node] public Area3D Pickup { get; set; } = default!;
|
||||
|
||||
public double RestoreAmount => 4;
|
||||
|
||||
Reference in New Issue
Block a user