Re-implement audio managers
This commit is contained in:
@@ -8,7 +8,7 @@ using Godot;
|
||||
using System.Threading.Tasks;
|
||||
using Zennysoft.Ma.Adapter;
|
||||
|
||||
public interface IGame : IProvide<IGameRepo>, IProvide<IGameEventDepot>, IProvide<IGame>, IProvide<IPlayer>, IProvide<IMap>, IProvide<ISaveChunk<GameData>>, INode3D
|
||||
public interface IGame : IProvide<IGameRepo>, IProvide<IGame>, IProvide<IPlayer>, IProvide<IMap>, IProvide<ISaveChunk<GameData>>, INode3D
|
||||
{
|
||||
void LoadExistingGame();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user