Refactor Enemy
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@@ -14,19 +14,10 @@ public partial class WeaponStats : InventoryItemStats
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public double AttackSpeed { get; set; } = 1;
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[Export]
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public double TelluricDamageBonus { get; set; } = 0;
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public ElementType WeaponElement { get; set; } = ElementType.None;
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[Export]
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public double AeolicDamageBonus { get; set; } = 0;
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[Export]
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public double BaseHydricDamageBonus { get; set; } = 0;
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[Export]
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public double IgneousDamageBonus { get; set; } = 0;
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[Export]
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public double FerrumDamageBonus { get; set; } = 0;
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public double ElementalDamageBonus { get; set; } = 1.0;
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[Export]
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public Godot.Collections.Array<WeaponTag> WeaponTags { get; set; } = new Godot.Collections.Array<WeaponTag>();
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