Refactor Enemy

This commit is contained in:
2025-02-06 01:58:36 -08:00
parent badc6d2375
commit 4e6c545e81
38 changed files with 581 additions and 589 deletions

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@@ -14,19 +14,10 @@ public partial class WeaponStats : InventoryItemStats
public double AttackSpeed { get; set; } = 1;
[Export]
public double TelluricDamageBonus { get; set; } = 0;
public ElementType WeaponElement { get; set; } = ElementType.None;
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public double AeolicDamageBonus { get; set; } = 0;
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public double BaseHydricDamageBonus { get; set; } = 0;
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public double IgneousDamageBonus { get; set; } = 0;
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public double FerrumDamageBonus { get; set; } = 0;
public double ElementalDamageBonus { get; set; } = 1.0;
[Export]
public Godot.Collections.Array<WeaponTag> WeaponTags { get; set; } = new Godot.Collections.Array<WeaponTag>();