Refactor Enemy

This commit is contained in:
2025-02-06 01:58:36 -08:00
parent badc6d2375
commit 4e6c545e81
38 changed files with 581 additions and 589 deletions

View File

@@ -38,14 +38,16 @@ public partial class ThrownItem : RigidBody3D
private void CalculateEffect(IEnemy enemy)
{
enemy.EnemyLogic.Input(new EnemyLogic.Input.HitByPlayer(ThrownItemStats.ThrowDamage));
if (ThrownItemStats is ThrowableItemStats throwableItemStats)
{
if (throwableItemStats.ThrowableItemTags.Contains(ThrowableItemTag.LowerTargetTo1HP))
enemy.EnemyLogic.Input(new EnemyLogic.Input.HitByPlayer(enemy.CurrentHP.Value - 1));
enemy.EnemyLogic.Input(new EnemyLogic.Input.HitByPlayer(DamageCalculator.CalculateThrownItemDamage(throwableItemStats.ThrowDamage, enemy.EnemyStatResource, throwableItemStats)));
enemy.TakeDamage(enemy.CurrentHP - 1, ElementType.None, false, true, true);
else
enemy.TakeDamage(throwableItemStats.ThrowDamage, throwableItemStats.ElementType);
}
else
{
enemy.TakeDamage(ThrownItemStats.ThrowDamage, ElementType.None);
}
}
}