Refactor Enemy
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12
src/game/ElementType.cs
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12
src/game/ElementType.cs
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@@ -0,0 +1,12 @@
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namespace GameJamDungeon
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{
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public enum ElementType
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{
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None,
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Aeolic,
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Telluric,
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Hydric,
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Igneous,
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Ferrum
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}
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}
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@@ -1,15 +1,15 @@
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@startuml GameLogic
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state "GameLogic State" as GameJamDungeon_GameLogic_State {
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state "Quit" as GameJamDungeon_GameLogic_State_Quit
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state "GameStarted" as GameJamDungeon_GameLogic_State_GameStarted
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state "Playing" as GameJamDungeon_GameLogic_State_Playing {
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state "AskForTeleport" as GameJamDungeon_GameLogic_State_AskForTeleport
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state "FloorClearedDecisionState" as GameJamDungeon_GameLogic_State_FloorClearedDecisionState
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state "InventoryOpened" as GameJamDungeon_GameLogic_State_InventoryOpened
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state "MinimapOpen" as GameJamDungeon_GameLogic_State_MinimapOpen
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state "Paused" as GameJamDungeon_GameLogic_State_Paused
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state "FloorClearedDecisionState" as GameJamDungeon_GameLogic_State_FloorClearedDecisionState
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state "AskForTeleport" as GameJamDungeon_GameLogic_State_AskForTeleport
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state "InventoryOpened" as GameJamDungeon_GameLogic_State_InventoryOpened
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state "Resuming" as GameJamDungeon_GameLogic_State_Resuming
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}
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state "GameStarted" as GameJamDungeon_GameLogic_State_GameStarted
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state "Quit" as GameJamDungeon_GameLogic_State_Quit
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}
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GameJamDungeon_GameLogic_State_AskForTeleport --> GameJamDungeon_GameLogic_State_FloorClearedDecisionState : FloorExitReached
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