Refactor Enemy

This commit is contained in:
2025-02-06 01:58:36 -08:00
parent badc6d2375
commit 4e6c545e81
38 changed files with 581 additions and 589 deletions

12
src/game/ElementType.cs Normal file
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@@ -0,0 +1,12 @@
namespace GameJamDungeon
{
public enum ElementType
{
None,
Aeolic,
Telluric,
Hydric,
Igneous,
Ferrum
}
}

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@@ -1,15 +1,15 @@
@startuml GameLogic
state "GameLogic State" as GameJamDungeon_GameLogic_State {
state "Quit" as GameJamDungeon_GameLogic_State_Quit
state "GameStarted" as GameJamDungeon_GameLogic_State_GameStarted
state "Playing" as GameJamDungeon_GameLogic_State_Playing {
state "AskForTeleport" as GameJamDungeon_GameLogic_State_AskForTeleport
state "FloorClearedDecisionState" as GameJamDungeon_GameLogic_State_FloorClearedDecisionState
state "InventoryOpened" as GameJamDungeon_GameLogic_State_InventoryOpened
state "MinimapOpen" as GameJamDungeon_GameLogic_State_MinimapOpen
state "Paused" as GameJamDungeon_GameLogic_State_Paused
state "FloorClearedDecisionState" as GameJamDungeon_GameLogic_State_FloorClearedDecisionState
state "AskForTeleport" as GameJamDungeon_GameLogic_State_AskForTeleport
state "InventoryOpened" as GameJamDungeon_GameLogic_State_InventoryOpened
state "Resuming" as GameJamDungeon_GameLogic_State_Resuming
}
state "GameStarted" as GameJamDungeon_GameLogic_State_GameStarted
state "Quit" as GameJamDungeon_GameLogic_State_Quit
}
GameJamDungeon_GameLogic_State_AskForTeleport --> GameJamDungeon_GameLogic_State_FloorClearedDecisionState : FloorExitReached