Refactor Enemy

This commit is contained in:
2025-02-06 01:58:36 -08:00
parent badc6d2375
commit 4e6c545e81
38 changed files with 581 additions and 589 deletions

View File

@@ -16,16 +16,7 @@ namespace GameJamDungeon
var enemy = Get<IEnemy>();
var gameRepo = Get<IGameRepo>();
var target = gameRepo.PlayerGlobalPosition.Value;
enemy.NavAgent.TargetPosition = target;
var targetPosition = enemy.NavAgent.GetNextPathPosition();
var velocity = (targetPosition - enemy.GlobalTransform.Origin).Normalized() * 2f * (float)delta;
var lookAtDir = enemy.GlobalTransform.Origin - velocity;
var lookAtPosition = new Vector3(lookAtDir.X, enemy.GlobalPosition.Y, lookAtDir.Z);
if (enemy.GlobalPosition.DistanceTo(target) > 1.0f && !velocity.IsEqualApprox(Vector3.Zero) && !enemy.GlobalPosition.IsEqualApprox(lookAtPosition))
enemy.LookAt(lookAtPosition);
Output(new Output.MovementComputed(velocity));
enemy.MoveToLocation(target, (float)delta);
return ToSelf();
}