Refactor Enemy
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@@ -16,16 +16,7 @@ namespace GameJamDungeon
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var enemy = Get<IEnemy>();
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var gameRepo = Get<IGameRepo>();
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var target = gameRepo.PlayerGlobalPosition.Value;
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enemy.NavAgent.TargetPosition = target;
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var targetPosition = enemy.NavAgent.GetNextPathPosition();
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var velocity = (targetPosition - enemy.GlobalTransform.Origin).Normalized() * 2f * (float)delta;
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var lookAtDir = enemy.GlobalTransform.Origin - velocity;
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var lookAtPosition = new Vector3(lookAtDir.X, enemy.GlobalPosition.Y, lookAtDir.Z);
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if (enemy.GlobalPosition.DistanceTo(target) > 1.0f && !velocity.IsEqualApprox(Vector3.Zero) && !enemy.GlobalPosition.IsEqualApprox(lookAtPosition))
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enemy.LookAt(lookAtPosition);
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Output(new Output.MovementComputed(velocity));
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enemy.MoveToLocation(target, (float)delta);
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return ToSelf();
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}
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