Refactor Enemy
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@@ -45,19 +45,10 @@ namespace GameJamDungeon
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public double FerrumResistance { get; set; }
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public double TelluricDamageBonus { get; set; }
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public ElementType SecondaryAttackElementalType { get; set; }
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public double AeolicDamageBonus { get; set; }
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public double BaseHydricDamageBonus { get; set; }
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public double IgneousDamageBonus { get; set; }
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public double FerrumDamageBonus { get; set; }
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public double SecondaryAttackElementalDamageBonus { get; set; } = 1.0;
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public float DropsSoulGemChance { get; set; } = 0.75f;
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