Big refactor in place: Organize nodes in line with dependency injection expectations, use state machine flow more

This commit is contained in:
2024-09-11 15:33:36 -07:00
parent 6a4eb81529
commit 4d47a7586e
63 changed files with 1123 additions and 469 deletions

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[gd_scene load_steps=4 format=3 uid="uid://b1muxus5qdbeu"]
[ext_resource type="Script" path="res://src/ui/in_game_ui/InGameUI.cs" id="1_sc13i"]
[ext_resource type="PackedScene" uid="uid://bwbofurcvf3yh" path="res://src/minimap/Minimap.tscn" id="2_6sfje"]
[ext_resource type="PackedScene" uid="uid://dlj8qdg1c5048" path="res://src/inventory_menu/InventoryMenu.tscn" id="3_4vcdl"]
[node name="InGameUI" type="Control"]
process_mode = 3
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_sc13i")
[node name="MiniMap" parent="." instance=ExtResource("2_6sfje")]
unique_name_in_owner = true
visible = false
layout_mode = 1
[node name="InventoryMenu" parent="." instance=ExtResource("3_4vcdl")]
unique_name_in_owner = true
process_mode = 3
visible = false
layout_mode = 1