Big refactor in place: Organize nodes in line with dependency injection expectations, use state machine flow more

This commit is contained in:
2024-09-11 15:33:36 -07:00
parent 6a4eb81529
commit 4d47a7586e
63 changed files with 1123 additions and 469 deletions

View File

@@ -1,20 +1,22 @@
@startuml PlayerLogic
state "PlayerLogic State" as GameJam2024Practice_PlayerLogic_State {
state "Alive" as GameJam2024Practice_PlayerLogic_State_Alive {
state "Idle" as GameJam2024Practice_PlayerLogic_State_Idle
state "Attacking" as GameJam2024Practice_PlayerLogic_State_Attacking
state "PlayerLogic State" as GameJamDungeon_PlayerLogic_State {
state "Alive" as GameJamDungeon_PlayerLogic_State_Alive {
state "Attacking" as GameJamDungeon_PlayerLogic_State_Attacking
state "Idle" as GameJamDungeon_PlayerLogic_State_Idle
}
state "Disabled" as GameJam2024Practice_PlayerLogic_State_Disabled
state "Dead" as GameJamDungeon_PlayerLogic_State_Dead
state "Disabled" as GameJamDungeon_PlayerLogic_State_Disabled
}
GameJam2024Practice_PlayerLogic_State_Alive --> GameJam2024Practice_PlayerLogic_State_Alive : Moved
GameJam2024Practice_PlayerLogic_State_Alive --> GameJam2024Practice_PlayerLogic_State_Alive : PhysicsTick
GameJam2024Practice_PlayerLogic_State_Attacking --> GameJam2024Practice_PlayerLogic_State_Idle : AttackAnimationFinished
GameJam2024Practice_PlayerLogic_State_Disabled --> GameJam2024Practice_PlayerLogic_State_Idle : Enable
GameJam2024Practice_PlayerLogic_State_Idle --> GameJam2024Practice_PlayerLogic_State_Attacking : Attack
GameJamDungeon_PlayerLogic_State_Alive --> GameJamDungeon_PlayerLogic_State_Alive : Moved
GameJamDungeon_PlayerLogic_State_Alive --> GameJamDungeon_PlayerLogic_State_Alive : PhysicsTick
GameJamDungeon_PlayerLogic_State_Alive --> GameJamDungeon_PlayerLogic_State_Dead : Killed
GameJamDungeon_PlayerLogic_State_Attacking --> GameJamDungeon_PlayerLogic_State_Idle : AttackAnimationFinished
GameJamDungeon_PlayerLogic_State_Disabled --> GameJamDungeon_PlayerLogic_State_Idle : Enable
GameJamDungeon_PlayerLogic_State_Idle --> GameJamDungeon_PlayerLogic_State_Attacking : Attack
GameJam2024Practice_PlayerLogic_State_Alive : OnPhysicsTick → MovementComputed
GameJam2024Practice_PlayerLogic_State_Idle : OnAttack → Attack
GameJamDungeon_PlayerLogic_State_Alive : OnPhysicsTick → MovementComputed
GameJamDungeon_PlayerLogic_State_Idle : OnAttack → Attack
[*] --> GameJam2024Practice_PlayerLogic_State_Disabled
[*] --> GameJamDungeon_PlayerLogic_State_Idle
@enduml