Big refactor in place: Organize nodes in line with dependency injection expectations, use state machine flow more
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@@ -98,8 +98,8 @@ tracks/1/keys = {
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_w8l8m"]
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_data = {
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"RESET": SubResource("Animation_hcjph"),
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"attack": SubResource("Animation_0jjwv")
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&"attack": SubResource("Animation_0jjwv"),
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&"RESET": SubResource("Animation_hcjph")
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}
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[sub_resource type="SpriteFrames" id="SpriteFrames_ywvvo"]
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@@ -139,8 +139,9 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.381018, 0)
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collision_layer = 38
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collision_mask = 7
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script = ExtResource("1_xcol5")
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RotationSpeed = 0.025
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MoveSpeed = 2.0
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RotationSpeed = 3.0
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MoveSpeed = 4.0
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Acceleration = 1.0
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PlayerStatInfo = SubResource("Resource_up0v1")
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[node name="Hitbox" type="Area3D" parent="."]
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@@ -182,7 +183,7 @@ omni_range = 83.659
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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unique_name_in_owner = true
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libraries = {
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"": SubResource("AnimationLibrary_w8l8m")
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&"": SubResource("AnimationLibrary_w8l8m")
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}
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[node name="SwordSlashAnimation" type="AnimatedSprite2D" parent="."]
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