Big refactor in place: Organize nodes in line with dependency injection expectations, use state machine flow more
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src/game/GameLogic.g.puml
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36
src/game/GameLogic.g.puml
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@startuml GameLogic
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state "GameLogic State" as GameJamDungeon_GameLogic_State {
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state "FloorCleared" as GameJamDungeon_GameLogic_State_FloorCleared
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state "InventoryOpened" as GameJamDungeon_GameLogic_State_InventoryOpened
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state "MenuBackdrop" as GameJamDungeon_GameLogic_State_MenuBackdrop
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state "MinimapOpen" as GameJamDungeon_GameLogic_State_MinimapOpen
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state "Paused" as GameJamDungeon_GameLogic_State_Paused
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state "Playing" as GameJamDungeon_GameLogic_State_Playing
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state "Quit" as GameJamDungeon_GameLogic_State_Quit
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state "Resuming" as GameJamDungeon_GameLogic_State_Resuming
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}
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GameJamDungeon_GameLogic_State_InventoryOpened --> GameJamDungeon_GameLogic_State_Playing : InventoryMenuToggle
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GameJamDungeon_GameLogic_State_MenuBackdrop --> GameJamDungeon_GameLogic_State_MenuBackdrop : Initialize
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GameJamDungeon_GameLogic_State_MenuBackdrop --> GameJamDungeon_GameLogic_State_Playing : Start
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GameJamDungeon_GameLogic_State_MinimapOpen --> GameJamDungeon_GameLogic_State_Playing : MiniMapButtonReleased
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GameJamDungeon_GameLogic_State_Playing --> GameJamDungeon_GameLogic_State_FloorCleared : FloorExitReached
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GameJamDungeon_GameLogic_State_Playing --> GameJamDungeon_GameLogic_State_InventoryOpened : InventoryMenuToggle
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GameJamDungeon_GameLogic_State_Playing --> GameJamDungeon_GameLogic_State_MinimapOpen : MiniMapButtonPressed
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GameJamDungeon_GameLogic_State_Playing --> GameJamDungeon_GameLogic_State_Quit : GameOver
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GameJamDungeon_GameLogic_State_Resuming --> GameJamDungeon_GameLogic_State_Playing : PauseMenuTransitioned
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GameJamDungeon_GameLogic_State : OnIsPaused() → SetPauseMode
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GameJamDungeon_GameLogic_State_FloorCleared : OnEnter → ShowFloorClearMenu
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GameJamDungeon_GameLogic_State_FloorCleared : OnExit → HideFloorClearMenu
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GameJamDungeon_GameLogic_State_InventoryOpened : OnEnter → SetInventoryMode
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GameJamDungeon_GameLogic_State_InventoryOpened : OnExit → HideInventory
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GameJamDungeon_GameLogic_State_MinimapOpen : OnEnter → ShowMiniMap
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GameJamDungeon_GameLogic_State_MinimapOpen : OnExit → HideMiniMap
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GameJamDungeon_GameLogic_State_Paused : OnExit → ExitPauseMenu
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GameJamDungeon_GameLogic_State_Playing : OnEnter → StartGame
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GameJamDungeon_GameLogic_State_Quit : OnEnter → ShowLostScreen
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GameJamDungeon_GameLogic_State_Resuming : OnExit → HidePauseMenu
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[*] --> GameJamDungeon_GameLogic_State_Playing
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@enduml
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