Big refactor in place: Organize nodes in line with dependency injection expectations, use state machine flow more

This commit is contained in:
2024-09-11 15:33:36 -07:00
parent 6a4eb81529
commit 4d47a7586e
63 changed files with 1123 additions and 469 deletions

View File

@@ -0,0 +1,19 @@
[gd_scene load_steps=3 format=3 uid="uid://b16ejcwanod72"]
[ext_resource type="Script" path="res://src/audio/InGameAudio.cs" id="1_gpmcr"]
[ext_resource type="Script" path="res://src/audio/DimmableAudioStreamPlayer.cs" id="2_857rw"]
[node name="InGameAudio" type="Node"]
process_mode = 3
script = ExtResource("1_gpmcr")
[node name="MenuBGM" type="AudioStreamPlayer" parent="."]
unique_name_in_owner = true
script = ExtResource("2_857rw")
[node name="OverworldBGM" type="AudioStreamPlayer" parent="."]
unique_name_in_owner = true
script = ExtResource("2_857rw")
[node name="PlayerAttackSFX" type="AudioStreamPlayer" parent="."]
unique_name_in_owner = true