Big refactor in place: Organize nodes in line with dependency injection expectations, use state machine flow more
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19
src/audio/InGameAudio.tscn
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19
src/audio/InGameAudio.tscn
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[gd_scene load_steps=3 format=3 uid="uid://b16ejcwanod72"]
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[ext_resource type="Script" path="res://src/audio/InGameAudio.cs" id="1_gpmcr"]
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[ext_resource type="Script" path="res://src/audio/DimmableAudioStreamPlayer.cs" id="2_857rw"]
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[node name="InGameAudio" type="Node"]
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process_mode = 3
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script = ExtResource("1_gpmcr")
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[node name="MenuBGM" type="AudioStreamPlayer" parent="."]
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unique_name_in_owner = true
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script = ExtResource("2_857rw")
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[node name="OverworldBGM" type="AudioStreamPlayer" parent="."]
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unique_name_in_owner = true
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script = ExtResource("2_857rw")
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[node name="PlayerAttackSFX" type="AudioStreamPlayer" parent="."]
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unique_name_in_owner = true
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