Big refactor in place: Organize nodes in line with dependency injection expectations, use state machine flow more
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@@ -1,25 +1,25 @@
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@startuml AppLogic
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state "AppLogic State" as GameJam2024Practice_AppLogic_State {
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state "InGame" as GameJam2024Practice_AppLogic_State_InGame
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state "MainMenu" as GameJam2024Practice_AppLogic_State_MainMenu
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state "SplashScreen" as GameJam2024Practice_AppLogic_State_SplashScreen
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state "LeavingMenu" as GameJam2024Practice_AppLogic_State_LeavingMenu
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state "AppLogic State" as GameJamDungeon_AppLogic_State {
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state "SetupGameScene" as GameJamDungeon_AppLogic_State_SetupGameScene
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state "InGame" as GameJamDungeon_AppLogic_State_InGame
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state "LoadingScreen" as GameJamDungeon_AppLogic_State_LoadingScreen
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state "MainMenu" as GameJamDungeon_AppLogic_State_MainMenu
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}
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GameJam2024Practice_AppLogic_State_InGame --> GameJam2024Practice_AppLogic_State_MainMenu : GameOver
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GameJam2024Practice_AppLogic_State_LeavingMenu --> GameJam2024Practice_AppLogic_State_InGame : FadeOutFinished
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GameJam2024Practice_AppLogic_State_MainMenu --> GameJam2024Practice_AppLogic_State_LeavingMenu : NewGame
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GameJam2024Practice_AppLogic_State_MainMenu --> GameJam2024Practice_AppLogic_State_MainMenu : QuitGame
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GameJam2024Practice_AppLogic_State_SplashScreen --> GameJam2024Practice_AppLogic_State_MainMenu : FadeOutFinished
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GameJamDungeon_AppLogic_State_InGame --> GameJamDungeon_AppLogic_State_MainMenu : GameOver
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GameJamDungeon_AppLogic_State_LoadingScreen --> GameJamDungeon_AppLogic_State_InGame : LoadGameFinished
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GameJamDungeon_AppLogic_State_MainMenu --> GameJamDungeon_AppLogic_State_LoadingScreen : NewGame
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GameJamDungeon_AppLogic_State_MainMenu --> GameJamDungeon_AppLogic_State_MainMenu : QuitGame
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GameJamDungeon_AppLogic_State_SetupGameScene --> GameJamDungeon_AppLogic_State_InGame : LoadGameFinished
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GameJam2024Practice_AppLogic_State_InGame : OnEnter → ShowGame
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GameJam2024Practice_AppLogic_State_InGame : OnExit → HideGame
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GameJam2024Practice_AppLogic_State_InGame : OnGameOver → RemoveExistingGame
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GameJam2024Practice_AppLogic_State_LeavingMenu : OnEnter → FadeToBlack
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GameJam2024Practice_AppLogic_State_MainMenu : OnEnter → SetupGameScene, ShowMainMenu
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GameJam2024Practice_AppLogic_State_MainMenu : OnQuitGame → ExitGame
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GameJam2024Practice_AppLogic_State_SplashScreen : OnEnter → ShowSplashScreen
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GameJam2024Practice_AppLogic_State_SplashScreen : OnSplashScreenSkipped() → HideSplashScreen
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GameJamDungeon_AppLogic_State_InGame : OnEnter → ShowGame
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GameJamDungeon_AppLogic_State_InGame : OnExit → HideGame
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GameJamDungeon_AppLogic_State_InGame : OnGameOver → RemoveExistingGame
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GameJamDungeon_AppLogic_State_LoadingScreen : OnEnter → ShowLoadingScreen
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GameJamDungeon_AppLogic_State_MainMenu : OnEnter → ShowMainMenu
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GameJamDungeon_AppLogic_State_MainMenu : OnNewGame → SetupGameScene
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GameJamDungeon_AppLogic_State_MainMenu : OnQuitGame → ExitGame
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GameJamDungeon_AppLogic_State_SetupGameScene : OnEnter → SetupGameScene, ShowGame
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[*] --> GameJam2024Practice_AppLogic_State_SplashScreen
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[*] --> GameJamDungeon_AppLogic_State_SetupGameScene
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@enduml
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