Big refactor in place: Organize nodes in line with dependency injection expectations, use state machine flow more
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@@ -4,6 +4,8 @@ extends Node3D
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signal dungeon_done_generating()
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var room = %Room;
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var dungeon_generator : DungeonGenerator3D :
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get:
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if is_inside_tree() and get_parent() is DungeonGenerator3D:
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