Big refactor in place: Organize nodes in line with dependency injection expectations, use state machine flow more
This commit is contained in:
@@ -1,26 +0,0 @@
|
||||
<Project Sdk="Godot.NET.Sdk/4.3.0">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net8.0</TargetFramework>
|
||||
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework>
|
||||
<EnableDynamicLoading>true</EnableDynamicLoading>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Chickensoft.AutoInject" Version="2.3.0" />
|
||||
<PackageReference Include="Chickensoft.GodotNodeInterfaces" Version="2.2.22" />
|
||||
<PackageReference Include="Chickensoft.Introspection.Generator" Version="1.5.0" />
|
||||
<PackageReference Include="Chickensoft.LogicBlocks" Version="5.4.0" />
|
||||
<PackageReference Include="Chickensoft.LogicBlocks.DiagramGenerator" Version="5.4.0" />
|
||||
<PackageReference Include="Chickensoft.SaveFileBuilder" Version="1.1.0" />
|
||||
<PackageReference Include="GodotSharp.SourceGenerators" Version="2.4.0" />
|
||||
<PackageReference Include="SSH.NET" Version="2024.1.0" />
|
||||
<PackageReference Include="System.IO.Abstractions" Version="21.0.29" />
|
||||
<PackageReference Include="Zeroconf" Version="3.6.11" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="src\map\dungeon\corridor\" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include=".editorconfig" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
Reference in New Issue
Block a user