Lighting adjustments (make lights only affect enemy and not environment), collision box adjustments for agni demon

This commit is contained in:
2026-06-15 01:12:53 -07:00
parent 3afa0c4eeb
commit 4c9497de68
31 changed files with 158 additions and 222 deletions
@@ -28,6 +28,7 @@ collision_mask = 0
[node name="Sprite" type="Sprite3D" parent="Pickup"]
unique_name_in_owner = true
layers = 5
pixel_size = 0.005
billboard = 2
shaded = true
@@ -40,7 +41,7 @@ shape = SubResource("CapsuleShape3D_1ceef")
[node name="SpotLight3D" type="SpotLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 0, 1.28212, 0.771256)
light_energy = 0.5
light_cull_mask = 4293918721
light_cull_mask = 4293918728
distance_fade_enabled = true
distance_fade_begin = 10.0
spot_range = 3.0
@@ -50,7 +51,7 @@ spot_angle = 24.23
transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 1.49007, -1.0422)
light_energy = 0.5
light_bake_mode = 0
light_cull_mask = 4293918721
light_cull_mask = 4293918728
shadow_enabled = true
distance_fade_enabled = true
distance_fade_begin = 10.0
@@ -60,7 +61,7 @@ spot_angle = 24.23
[node name="SpotLight3D3" type="SpotLight3D" parent="."]
transform = Transform3D(0.619848, -0.663442, -0.419086, 0, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.904801, 1.28212, -0.393992)
light_energy = 0.5
light_cull_mask = 4293918721
light_cull_mask = 4293918728
shadow_enabled = true
distance_fade_enabled = true
distance_fade_begin = 10.0
@@ -70,7 +71,7 @@ spot_angle = 24.23
[node name="SpotLight3D4" type="SpotLight3D" parent="."]
transform = Transform3D(-0.0257408, 0.845168, 0.53388, 1.84729e-08, -0.534057, 0.845448, 0.999669, 0.0217625, 0.013747, 0.8955, 1.41022, -0.00555617)
light_energy = 0.5
light_cull_mask = 4293918721
light_cull_mask = 4293918728
shadow_enabled = true
distance_fade_enabled = true
distance_fade_begin = 10.0