Lighting adjustments (make lights only affect enemy and not environment), collision box adjustments for agni demon
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@@ -28,6 +28,7 @@ collision_mask = 0
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[node name="Sprite" type="Sprite3D" parent="Pickup"]
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unique_name_in_owner = true
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layers = 5
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pixel_size = 0.005
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billboard = 2
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shaded = true
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@@ -40,7 +41,7 @@ shape = SubResource("CapsuleShape3D_1ceef")
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[node name="SpotLight3D" type="SpotLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 0, 1.28212, 0.771256)
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light_energy = 0.5
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light_cull_mask = 4293918721
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light_cull_mask = 4293918728
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distance_fade_enabled = true
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distance_fade_begin = 10.0
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spot_range = 3.0
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@@ -50,7 +51,7 @@ spot_angle = 24.23
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transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 1.49007, -1.0422)
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light_energy = 0.5
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light_bake_mode = 0
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light_cull_mask = 4293918721
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light_cull_mask = 4293918728
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shadow_enabled = true
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distance_fade_enabled = true
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distance_fade_begin = 10.0
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@@ -60,7 +61,7 @@ spot_angle = 24.23
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[node name="SpotLight3D3" type="SpotLight3D" parent="."]
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transform = Transform3D(0.619848, -0.663442, -0.419086, 0, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.904801, 1.28212, -0.393992)
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light_energy = 0.5
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light_cull_mask = 4293918721
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light_cull_mask = 4293918728
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shadow_enabled = true
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distance_fade_enabled = true
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distance_fade_begin = 10.0
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@@ -70,7 +71,7 @@ spot_angle = 24.23
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[node name="SpotLight3D4" type="SpotLight3D" parent="."]
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transform = Transform3D(-0.0257408, 0.845168, 0.53388, 1.84729e-08, -0.534057, 0.845448, 0.999669, 0.0217625, 0.013747, 0.8955, 1.41022, -0.00555617)
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light_energy = 0.5
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light_cull_mask = 4293918721
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light_cull_mask = 4293918728
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shadow_enabled = true
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distance_fade_enabled = true
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distance_fade_begin = 10.0
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