??? godot did this automatically. i think it might be good?
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@@ -10,7 +10,7 @@ DEFUp = 0
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LUCKUp = 0.0
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MaxHPUp = 0
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MaxVTUp = 0
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AccessoryTags = Array[int]([0])
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AccessoryTags = [0]
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Name = "Mask of the Goddess of Destruction"
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Description = "Raises ATK."
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Texture = ExtResource("1_0p1ot")
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@@ -10,7 +10,7 @@ DEFUp = 1
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LUCKUp = 0.0
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MaxHPUp = 30
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MaxVTUp = 30
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AccessoryTags = Array[int]([])
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AccessoryTags = []
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Name = "Mask of the Goddess of Guilt"
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Description = "Raises MAX HP, MAX VT, ATK, DEF"
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Texture = ExtResource("1_0k42r")
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@@ -10,7 +10,7 @@ DEFUp = 3
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LUCKUp = 0.0
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MaxHPUp = 0
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MaxVTUp = 0
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AccessoryTags = Array[int]([])
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AccessoryTags = []
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Name = "Mask of the Goddess of Obstinance"
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Description = "Raises DEF."
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Texture = ExtResource("1_1uw37")
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@@ -10,7 +10,7 @@ DEFUp = 0
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LUCKUp = 0.0
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MaxHPUp = 0
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MaxVTUp = 0
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AccessoryTags = Array[int]([1])
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AccessoryTags = [1]
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Name = "Mask of the Shunned Goddess"
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Description = "Status Effect Immunity"
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Texture = ExtResource("1_uwbei")
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@@ -10,7 +10,7 @@ DEFUp = 0
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LUCKUp = 0.0
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MaxHPUp = 0
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MaxVTUp = 0
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AccessoryTags = Array[int]([0])
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AccessoryTags = [0]
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Name = "Mask of the Goddess of Sloth"
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Description = "Halves VT Depletion Rate"
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Texture = ExtResource("1_t16cd")
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@@ -10,7 +10,7 @@ DEFUp = 0
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LUCKUp = 0.0
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MaxHPUp = 0
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MaxVTUp = 50
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AccessoryTags = Array[int]([])
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AccessoryTags = []
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Name = "Mask of the Goddess of Suffering"
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Description = "Raises MAX VT"
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Texture = ExtResource("1_vc77e")
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@@ -10,7 +10,7 @@ DEFUp = 0
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LUCKUp = 0.0
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MaxHPUp = 50
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MaxVTUp = 0
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AccessoryTags = Array[int]([])
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AccessoryTags = []
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Name = "Mask of the Goddess of Zeal"
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Description = "Raises MAX HP"
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Texture = ExtResource("1_ggv41")
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