Boss floor changes minor

This commit is contained in:
Pal
2026-02-03 19:54:05 -08:00
parent d9c2ba7ed1
commit 4a2d131276
3 changed files with 518 additions and 17 deletions

View File

@@ -1,9 +1,10 @@
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@@ -13,6 +14,9 @@
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@@ -23,8 +27,15 @@
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texture_filter = 2 metallic = 0.28
metallic_specular = 0.74
roughness = 0.85
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@@ -632,23 +643,23 @@ shader_parameter/night_bottom_color = Color(0.1, 0, 0.2, 1)
shader_parameter/horizon_color = Color(1, 0.501333, 0.12, 1) shader_parameter/horizon_color = Color(1, 0.501333, 0.12, 1)
shader_parameter/horizon_blur = 0.05 shader_parameter/horizon_blur = 0.05
shader_parameter/sun_color = Color(10, 8, 1, 1) shader_parameter/sun_color = Color(10, 8, 1, 1)
shader_parameter/sun_sunset_color = Color(0.998927, 0, 0.0816148, 1) shader_parameter/sun_sunset_color = Color(0.986849, 0.106258, 3.85046e-07, 1)
shader_parameter/sun_size = 0.238 shader_parameter/sun_size = 0.186
shader_parameter/sun_blur = 5.27 shader_parameter/sun_blur = 4.086
shader_parameter/moon_color = Color(1, 0.95, 0.7, 1) shader_parameter/moon_color = Color(1, 0.95, 0.7, 1)
shader_parameter/moon_size = 0.06 shader_parameter/moon_size = 0.06
shader_parameter/moon_blur = 0.1 shader_parameter/moon_blur = 0.1
shader_parameter/clouds_edge_color = Color(0, 0.92549, 0.996468, 1) shader_parameter/clouds_edge_color = Color(0, 0.92549, 0.996468, 1)
shader_parameter/clouds_top_color = Color(1, 1, 1, 1) shader_parameter/clouds_top_color = Color(1, 1, 1, 1)
shader_parameter/clouds_middle_color = Color(0.92, 0.92, 0.98, 1) shader_parameter/clouds_middle_color = Color(0.92, 0.92, 0.98, 1)
shader_parameter/clouds_bottom_color = Color(0.83, 0.83, 0.94, 1) shader_parameter/clouds_bottom_color = Color(0.676182, 0.763121, 0.797244, 1)
shader_parameter/clouds_speed = 8.06 shader_parameter/clouds_speed = 7.89
shader_parameter/clouds_direction = 0.2 shader_parameter/clouds_direction = -0.0236842
shader_parameter/clouds_scale = 2.34 shader_parameter/clouds_scale = 0.66
shader_parameter/clouds_cutoff = 0.37 shader_parameter/clouds_cutoff = 0.26
shader_parameter/clouds_fuzziness = 0.57 shader_parameter/clouds_fuzziness = 0.8
shader_parameter/clouds_weight = 0.0 shader_parameter/clouds_weight = 0.0
shader_parameter/clouds_blur = 0.04 shader_parameter/clouds_blur = 0.03
shader_parameter/stars_speed = 1.0 shader_parameter/stars_speed = 1.0
shader_parameter/overwritten_time = 0.0 shader_parameter/overwritten_time = 0.0
@@ -761,6 +772,418 @@ _surfaces = [{
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"texture": SubResource("AtlasTexture_7fvd3")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_44yh0")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_76xwn")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_wep0j")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_i6qdo")
}],
"loop": true,
"name": &"default",
"speed": 16.0
}]
[node name="Boss Floor A" type="Node3D"] [node name="Boss Floor A" type="Node3D"]
script = ExtResource("1_0h3lb") script = ExtResource("1_0h3lb")
@@ -769,8 +1192,8 @@ script = ExtResource("1_0h3lb")
[node name="15_A1_BOSS FLOOR A_VER_3" parent="Model" instance=ExtResource("2_r3w6s")] [node name="15_A1_BOSS FLOOR A_VER_3" parent="Model" instance=ExtResource("2_r3w6s")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -157.601, -16.1094, 21.8408) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -157.601, -16.1094, 21.8408)
[node name="LOCKED GATE" parent="Model/15_A1_BOSS FLOOR A_VER_3" index="0"] [node name="Socket" parent="Model/15_A1_BOSS FLOOR A_VER_3" instance=ExtResource("3_hjlh5")]
visible = false transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 12.6001, 13.3617, -4.17398)
[node name="sarco altar" parent="Model" instance=ExtResource("58_lqw6r")] [node name="sarco altar" parent="Model" instance=ExtResource("58_lqw6r")]
transform = Transform3D(0.565, 0, 0, 0, 0.565, 0, 0, 0, 0.565, -92.0811, -2.7728, 3.95434) transform = Transform3D(0.565, 0, 0, 0, 0.565, 0, 0, 0, 0.565, -92.0811, -2.7728, 3.95434)
@@ -876,6 +1299,7 @@ shape = SubResource("BoxShape3D_gshnr")
[node name="LOCKED GATE2" type="MeshInstance3D" parent="Collision/NavigationRegion3D/BossDoor"] [node name="LOCKED GATE2" type="MeshInstance3D" parent="Collision/NavigationRegion3D/BossDoor"]
transform = Transform3D(0.816274, 0, 0, 0, 1.99383, 0, 0, 0, 1.99383, -144.771, -0.74227, 17.6053) transform = Transform3D(0.816274, 0, 0, 0, 1.99383, 0, 0, 0, 1.99383, -144.771, -0.74227, 17.6053)
visible = false
mesh = SubResource("ArrayMesh_i5h1f") mesh = SubResource("ArrayMesh_i5h1f")
skeleton = NodePath("") skeleton = NodePath("")
@@ -1013,7 +1437,7 @@ transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -101.6
[node name="Outside Sun" type="DirectionalLight3D" parent="Lights"] [node name="Outside Sun" type="DirectionalLight3D" parent="Lights"]
transform = Transform3D(-0.892586, 0.182669, -0.412217, 0, 0.914254, 0.405142, 0.450878, 0.361624, -0.81605, 0, 0, 0) transform = Transform3D(-0.892586, 0.182669, -0.412217, 0, 0.914254, 0.405142, 0.450878, 0.361624, -0.81605, 0, 0, 0)
light_color = Color(1, 0.660652, 0.278384, 1) light_color = Color(1, 0.717333, 0.47, 1)
light_energy = 0.805 light_energy = 0.805
light_indirect_energy = 0.0 light_indirect_energy = 0.0
light_volumetric_fog_energy = 0.662 light_volumetric_fog_energy = 0.662
@@ -1080,6 +1504,10 @@ spot_attenuation = 0.32
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -157.591, 10.1268, 25.1817) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -157.591, 10.1268, 25.1817)
mesh = SubResource("BoxMesh_wm2sp") mesh = SubResource("BoxMesh_wm2sp")
[node name="MeshInstance3D3" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -292.504, 17.1742, 20.0457)
mesh = SubResource("BoxMesh_wm2sp")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="."] [node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -32.1617, 4.95632, 25.1817) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -32.1617, 4.95632, 25.1817)
mesh = SubResource("BoxMesh_wm2sp") mesh = SubResource("BoxMesh_wm2sp")
@@ -1097,5 +1525,78 @@ skeleton = NodePath("")
[node name="SteleA" parent="." instance=ExtResource("19_g5dtd")] [node name="SteleA" parent="." instance=ExtResource("19_g5dtd")]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, -51.7632, -2.62564, 12.5236) transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, -51.7632, -2.62564, 12.5236)
[node name="Lights2" type="Node3D" parent="."]
transform = Transform3D(0.000244335, 0, 1, 0, 1, 0, -1, 0, 0.000244335, -252.95, 0, 17.599)
[node name="VFX" type="Node3D" parent="."]
transform = Transform3D(0.000244335, 0, 1, 0, 1, 0, -1, 0, 0.000244335, -252.95, 0, 17.599)
[node name="GPUParticles3D2" type="GPUParticles3D" parent="VFX"]
transform = Transform3D(0.464, 0, 0, 0, 0.227, 0, 0, 0, 0.462, -0.5361, 5.40841, 6.92556)
amount = 20
lifetime = 41.19
local_coords = true
process_material = SubResource("ParticleProcessMaterial_nky7n")
draw_pass_1 = SubResource("QuadMesh_i6yjj")
[node name="FogVolume" type="FogVolume" parent="VFX"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 20.4756, -12.6989)
size = Vector3(30.7642, 22.5825, 24.915)
[node name="AnimationPlayer" type="AnimationPlayer" parent="VFX"]
root_node = NodePath("../Flame1")
libraries = {
&"": SubResource("AnimationLibrary_ljhl3")
}
autoplay = "Flame Flicker"
[node name="Flame1" type="AnimatedSprite3D" parent="VFX"]
transform = Transform3D(0.387, 0, 0, 0, 0.28, 0, -2.91038e-11, 0, 0.28, -5.60455, 1.51387, 2.65553)
modulate = Color(0.693732, 0.869818, 0, 1)
billboard = 2
sprite_frames = SubResource("SpriteFrames_ypixh")
autoplay = "default"
[node name="FLAME1" type="AudioStreamPlayer3D" parent="VFX/Flame1"]
transform = Transform3D(1.62602, 0, 0, 0, 2.24719, 0, 0, 0, 2.24719, -0.237626, -1.0051, -0.623936)
stream = ExtResource("23_fbuno")
autoplay = true
max_distance = 25.0
bus = &"AMBIENT"
parameters/looping = true
[node name="OmniLight3D2" type="OmniLight3D" parent="VFX/Flame1"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.180455, -0.538921, -0.0176468)
light_color = Color(1.68458e-07, 0.522039, 0.285089, 1)
light_energy = 6.436
shadow_enabled = true
shadow_blur = 10.0
omni_range = 19.166
omni_attenuation = 1.106
[node name="Flame2" type="AnimatedSprite3D" parent="VFX"]
transform = Transform3D(0.38, 0, 0, 0, 0.275, 0, 0, 0, 0.275, 5.37493, 1.40263, 2.73187)
modulate = Color(0.617812, 0.873417, 3.85046e-07, 1)
billboard = 2
sprite_frames = SubResource("SpriteFrames_ypixh")
autoplay = "default"
[node name="FLAME2" type="AudioStreamPlayer3D" parent="VFX/Flame2"]
transform = Transform3D(1.62602, 0, 0, 0, 2.24719, 0, 0, 0, 2.24719, -0.237626, -1.0051, -0.623936)
stream = ExtResource("23_fbuno")
autoplay = true
max_distance = 25.0
bus = &"AMBIENT"
parameters/looping = true
[node name="OmniLight3D2" type="OmniLight3D" parent="VFX/Flame2"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.180455, -0.538921, -0.0176468)
light_color = Color(1.68458e-07, 0.522039, 0.285089, 1)
light_energy = 6.436
shadow_enabled = true
shadow_blur = 10.0
omni_range = 19.166
omni_attenuation = 1.106
[editable path="Model/15_A1_BOSS FLOOR A_VER_3"] [editable path="Model/15_A1_BOSS FLOOR A_VER_3"]
[editable path="Collision/NavigationRegion3D/BOSS LEVEL 1 Collision"] [editable path="Collision/NavigationRegion3D/BOSS LEVEL 1 Collision"]