Hit shader
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8
src/vfx/shaders/DamageHit.tres
Normal file
8
src/vfx/shaders/DamageHit.tres
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[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://c0gpeve05njqq"]
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[ext_resource type="Shader" path="res://src/vfx/shaders/PixelMelt.gdshader" id="1_uy7cv"]
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[resource]
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shader = ExtResource("1_uy7cv")
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shader_parameter/progress = 0.0
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shader_parameter/meltiness = 1.0
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