Hit shader
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@@ -1,8 +1,6 @@
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using Chickensoft.AutoInject;
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using Chickensoft.Collections;
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using Chickensoft.GodotNodeInterfaces;
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using Chickensoft.Introspection;
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using Chickensoft.LogicBlocks;
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using Chickensoft.SaveFileBuilder;
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using Godot;
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@@ -285,4 +285,3 @@ position = Vector2(900, 565)
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scale = Vector2(1.8, 1.8)
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sprite_frames = SubResource("SpriteFrames_ywvvo")
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animation = &"attack"
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frame = 6
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