Drop item
This commit is contained in:
@@ -1,4 +0,0 @@
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namespace GameJamDungeon
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{
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public interface IEquipable;
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}
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9
src/items/IEquipableItem.cs
Normal file
9
src/items/IEquipableItem.cs
Normal file
@@ -0,0 +1,9 @@
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namespace GameJamDungeon
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{
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public interface IEquipableItem : IInventoryItem
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{
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public void Equip();
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public void Unequip();
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}
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}
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@@ -21,17 +21,11 @@ public interface IInventory : INode
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public void Remove(IInventoryItem inventoryItem);
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public void Equip(IEquipable equipable);
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public void Equip(IEquipableItem equipable);
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public void Unequip(IEquipable equipable);
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public void Unequip(IEquipableItem equipable);
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public bool IsEquipped(IEquipable equipable);
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public void Use(IInventoryItem inventoryItem);
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public void Throw(IInventoryItem inventoryItem);
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public void Drop(IInventoryItem inventoryItem);
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public bool IsEquipped(IEquipableItem equipable);
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public void Sort();
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@@ -40,8 +34,6 @@ public interface IInventory : INode
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event Inventory.AccessoryUnequippedEventHandler AccessoryUnequipped;
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event Inventory.RaiseStatRequestEventHandler RaiseStatRequest;
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event Inventory.EquippedItemEventHandler EquippedItem;
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}
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public partial class Inventory : Node, IInventory
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@@ -55,8 +47,6 @@ public partial class Inventory : Node, IInventory
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public delegate void AccessoryUnequippedEventHandler(AccessoryStats unequippedAccessory);
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[Signal]
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public delegate void RaiseStatRequestEventHandler(ConsumableItemStats consumableItemStats);
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[Signal]
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public delegate void EquippedItemEventHandler();
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public Inventory()
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{
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@@ -88,7 +78,7 @@ public partial class Inventory : Node, IInventory
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public void Remove(IInventoryItem inventoryItem) => Items.Remove(inventoryItem);
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public void Equip(IEquipable equipable)
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public void Equip(IEquipableItem equipable)
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{
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if (equipable is Weapon weapon)
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_equippedWeapon.OnNext(weapon);
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@@ -98,11 +88,9 @@ public partial class Inventory : Node, IInventory
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_equippedAccessory.OnNext(accessory);
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else
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throw new NotImplementedException("Item type is not supported.");
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EmitSignal(SignalName.EquippedItem);
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}
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public void Unequip(IEquipable equipable)
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public void Unequip(IEquipableItem equipable)
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{
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if (equipable is Weapon weapon)
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{
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@@ -121,7 +109,7 @@ public partial class Inventory : Node, IInventory
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throw new NotImplementedException("Item type is not supported.");
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}
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public bool IsEquipped(IEquipable equipable)
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public bool IsEquipped(IEquipableItem equipable)
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{
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if (equipable is Weapon weapon)
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return _equippedWeapon.Value.Equals(weapon);
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@@ -133,27 +121,6 @@ public partial class Inventory : Node, IInventory
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throw new NotImplementedException("Item type is not supported.");
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}
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public void Use(IInventoryItem item)
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{
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if (item is ConsumableItem consumableItem)
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{
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EmitSignal(SignalName.RaiseStatRequest, consumableItem.ConsumableItemInfo);
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Remove(consumableItem);
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}
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}
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public void Throw(IInventoryItem item)
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{
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if (item is ThrowableItem throwable)
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throwable.Throw(throwable.ThrowableItemInfo);
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//Remove(item);
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}
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public void Drop(IInventoryItem item)
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{
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Remove(item);
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}
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public void Sort()
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{
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var equippedWeapon = Items.OfType<Weapon>().Where(IsEquipped);
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@@ -1,4 +1,5 @@
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using Chickensoft.GodotNodeInterfaces;
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using Godot;
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using System;
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namespace GameJamDungeon
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@@ -6,8 +7,17 @@ namespace GameJamDungeon
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public interface IInventoryItem : INode3D
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{
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public Guid ID { get; }
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public IGameRepo GameRepo { get; }
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public InventoryItemStats Info { get; }
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}
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public interface IUsableItem : IInventoryItem
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{
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public void Use();
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}
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public interface IThrowableItem : IInventoryItem
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{
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public void Throw();
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}
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}
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@@ -13,4 +13,6 @@ public partial class InventoryItemStats : Resource
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[Export(PropertyHint.Range, "0, 1, 0.01")]
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public float SpawnRate { get; set; } = 0.5f;
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public float ThrowSpeed { get; set; } = 7.0f;
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}
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@@ -3,16 +3,16 @@ using Chickensoft.Introspection;
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using GameJamDungeon;
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using Godot;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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[Meta(typeof(IAutoNode))]
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public partial class Accessory : Node3D, IInventoryItem, IEquipable
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public partial class Accessory : Node3D, IEquipableItem, IThrowableItem
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{
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public override void _Notification(int what) => this.Notify(what);
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[Dependency] public IGameRepo GameRepo => this.DependOn<IGameRepo>();
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[Dependency] public IGameEventDepot GameEventDepot => this.DependOn<IGameEventDepot>();
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public InventoryItemStats Info => AccessoryStats;
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[Export]
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@@ -30,12 +30,17 @@ public partial class Accessory : Node3D, IInventoryItem, IEquipable
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Pickup.BodyEntered += OnEntered;
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}
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public void Throw()
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public void Equip()
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{
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GameRepo.PlayerData.Inventory.Remove(this);
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GameEventDepot.OnEquippedAccessory(this);
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}
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public void Drop()
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public void Unequip()
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{
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GameEventDepot.OnUnequippedAccessory();
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}
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public void Throw()
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{
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GameRepo.PlayerData.Inventory.Remove(this);
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}
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@@ -5,12 +5,14 @@ using Godot;
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using System;
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[Meta(typeof(IAutoNode))]
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public partial class Armor : Node3D, IInventoryItem, IEquipable
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public partial class Armor : Node3D, IEquipableItem, IThrowableItem
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{
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public override void _Notification(int what) => this.Notify(what);
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[Dependency] public IGameRepo GameRepo => this.DependOn<IGameRepo>();
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[Dependency] public IGameEventDepot GameEventDepot => this.DependOn<IGameEventDepot>();
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public InventoryItemStats Info => ArmorStats;
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[Export]
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@@ -28,6 +30,16 @@ public partial class Armor : Node3D, IInventoryItem, IEquipable
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Pickup.BodyEntered += OnEntered;
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}
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public void Equip()
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{
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GameEventDepot.OnEquippedArmor(this);
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}
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public void Unequip()
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{
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GameEventDepot.OnUnequippedArmor();
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}
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public void Throw()
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{
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GameRepo.PlayerData.Inventory.Remove(this);
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@@ -5,11 +5,13 @@ using Godot;
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using System;
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[Meta(typeof(IAutoNode))]
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public partial class ConsumableItem : Node3D, IInventoryItem
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public partial class ConsumableItem : Node3D, IUsableItem, IThrowableItem
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{
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public override void _Notification(int what) => this.Notify(what);
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[Dependency] public IGame Game => this.DependOn<IGame>();
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[Dependency] public IGameRepo GameRepo => this.DependOn<IGameRepo>();
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[Dependency] public IGameEventDepot GameEventDepot => this.DependOn<IGameEventDepot>();
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public InventoryItemStats Info => ConsumableItemInfo;
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@@ -22,6 +24,21 @@ public partial class ConsumableItem : Node3D, IInventoryItem
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public Guid ID => Guid.NewGuid();
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public void Use()
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{
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GameEventDepot.OnHealingItemConsumed(ConsumableItemInfo);
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}
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public void Throw()
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{
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var throwableScene = GD.Load<PackedScene>("res://src/items/thrown/ThrownItem.tscn");
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var throwable = throwableScene.Instantiate<ThrownItem>();
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throwable.ThrownItemStats = ConsumableItemInfo;
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Game.AddChild(throwable);
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throwable.Throw();
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GameRepo.PlayerData.Inventory.Remove(this);
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}
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public void OnReady()
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{
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Sprite.Texture = ConsumableItemInfo.Texture;
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45
src/items/dropped/DroppedItem.cs
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45
src/items/dropped/DroppedItem.cs
Normal file
@@ -0,0 +1,45 @@
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using Chickensoft.AutoInject;
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using Chickensoft.Introspection;
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using Godot;
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namespace GameJamDungeon
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{
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[Meta(typeof(IAutoNode))]
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public partial class DroppedItem : RigidBody3D
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{
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public override void _Notification(int what) => this.Notify(what);
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[Dependency] public IGameRepo GameRepo => this.DependOn<IGameRepo>();
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[Dependency] public IGame Game => this.DependOn<IGame>();
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[Node] public Sprite3D Sprite { get; set; } = default!;
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public IInventoryItem Item { get; set; }
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public void OnResolved()
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{
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BodyEntered += DroppedItem_BodyEntered;
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GlobalPosition = Game.Player.GlobalPosition + Vector3.Up;
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Sprite.Texture = Item.Info.Texture;
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AddCollisionExceptionWith((Node)Game.Player);
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}
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public async void Drop()
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{
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ApplyCentralImpulse(-Game.Player.GlobalBasis.Z.Normalized() * 5.0f);
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await ToSignal(GetTree().CreateTimer(1.5), "timeout");
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RemoveCollisionExceptionWith((Node)Game.Player);
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}
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private void DroppedItem_BodyEntered(Node body)
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{
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if (body is IPlayer player)
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{
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var isAdded = GameRepo.PlayerData.Inventory.TryAdd(Item);
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if (isAdded)
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QueueFree();
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}
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}
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}
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}
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25
src/items/dropped/DroppedItem.tscn
Normal file
25
src/items/dropped/DroppedItem.tscn
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@@ -0,0 +1,25 @@
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[gd_scene load_steps=4 format=3 uid="uid://brq11lswpqxei"]
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[ext_resource type="Script" path="res://src/items/dropped/DroppedItem.cs" id="1_67jk4"]
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[ext_resource type="Texture2D" uid="uid://mi70lolgtf3n" path="res://src/items/throwable/textures/GEOMANCER-DICE.png" id="2_cu1v3"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_28r8g"]
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[node name="DroppedItem" type="RigidBody3D"]
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collision_layer = 4
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axis_lock_angular_x = true
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axis_lock_angular_y = true
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axis_lock_angular_z = true
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mass = 10.0
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contact_monitor = true
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max_contacts_reported = 50
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script = ExtResource("1_67jk4")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("SphereShape3D_28r8g")
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[node name="Sprite" type="Sprite3D" parent="."]
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unique_name_in_owner = true
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pixel_size = 0.0005
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billboard = 2
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texture = ExtResource("2_cu1v3")
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@@ -5,7 +5,7 @@ using Godot;
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using System;
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[Meta(typeof(IAutoNode))]
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public partial class ThrowableItem : Node3D, IInventoryItem
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public partial class ThrowableItem : Node3D, IThrowableItem
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{
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public override void _Notification(int what) => this.Notify(what);
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@@ -32,16 +32,13 @@ public partial class ThrowableItem : Node3D, IInventoryItem
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Pickup.BodyEntered += OnEntered;
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}
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public void Throw(ThrowableItemStats throwableItemStats)
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public void Throw()
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{
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var throwableScene = GD.Load<PackedScene>("res://src/items/thrown/ThrownGeometricDice.tscn");
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var throwableScene = GD.Load<PackedScene>("res://src/items/thrown/ThrownItem.tscn");
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var throwable = throwableScene.Instantiate<ThrownItem>();
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throwable.ThrownItemStats = ThrowableItemInfo;
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Game.AddChild(throwable);
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throwable.Throw(throwableItemStats);
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}
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public void Drop()
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{
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throwable.Throw();
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GameRepo.PlayerData.Inventory.Remove(this);
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}
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@@ -1,42 +0,0 @@
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[gd_scene load_steps=5 format=3 uid="uid://b1twcuneob5kt"]
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[ext_resource type="Script" path="res://src/items/thrown/ThrownItem.cs" id="1_ig3yn"]
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[ext_resource type="Texture2D" uid="uid://mi70lolgtf3n" path="res://src/items/throwable/textures/GEOMANCER-DICE.png" id="2_ia1qk"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_s4ym5"]
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size = Vector3(0.288967, 0.302734, 0.28064)
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[sub_resource type="ViewportTexture" id="ViewportTexture_vebu3"]
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viewport_path = NodePath("Sprite3D/SubViewport")
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[node name="Hitbox" type="RigidBody3D"]
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collision_layer = 17
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collision_mask = 16
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mass = 0.001
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gravity_scale = 0.0
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contact_monitor = true
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max_contacts_reported = 1
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script = ExtResource("1_ig3yn")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00739601, 0.0986328, 0.137878)
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shape = SubResource("BoxShape3D_s4ym5")
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[node name="Sprite3D" type="Sprite3D" parent="."]
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billboard = 2
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double_sided = false
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texture = SubResource("ViewportTexture_vebu3")
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[node name="SubViewport" type="SubViewport" parent="Sprite3D"]
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disable_3d = true
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transparent_bg = true
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handle_input_locally = false
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size = Vector2i(100, 100)
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[node name="Sprite" type="Sprite2D" parent="Sprite3D/SubViewport"]
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unique_name_in_owner = true
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z_index = 100
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scale = Vector2(0.1, 0.1)
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texture = ExtResource("2_ia1qk")
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centered = false
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flip_h = true
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@@ -10,27 +10,55 @@ public partial class ThrownItem : RigidBody3D
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[Dependency] public IGame Game => this.DependOn<IGame>();
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[Node] public Sprite2D Sprite { get; set; } = default!;
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public InventoryItemStats ThrownItemStats;
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private int _damage = 0;
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[Node] public Sprite3D Sprite { get; set; } = default!;
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public void OnResolved()
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{
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BodyEntered += ThrownItem_BodyEntered;
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GlobalPosition = Game.Player.GlobalPosition + Vector3.Up;
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Sprite.Texture = ThrownItemStats.Texture;
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AddCollisionExceptionWith((Node)Game.Player);
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}
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private void ThrownItem_BodyEntered(Node body)
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{
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if (body is IEnemy enemy)
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enemy.EnemyLogic.Input(new EnemyLogic.Input.HitByPlayer(_damage));
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{
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if (ThrownItemStats is ThrowableItemStats throwableItemStats)
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enemy.EnemyLogic.Input(new EnemyLogic.Input.HitByPlayer(throwableItemStats.Damage));
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}
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QueueFree();
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}
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public void Throw(ThrowableItemStats throwableItemStats)
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public void Throw()
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{
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_damage = throwableItemStats.Damage;
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ApplyCentralImpulse(Game.Player.GlobalBasis.Z.Normalized() * -20.0f);
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ThrowInternal((dynamic)ThrownItemStats);
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}
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private void ThrowInternal(WeaponStats weaponStats)
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{
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ApplyCentralImpulse(-Game.Player.GlobalBasis.Z.Normalized() * 5.0f);
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}
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private void ThrowInternal(ArmorStats armorStats)
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{
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ApplyCentralImpulse(-Game.Player.GlobalBasis.Z.Normalized() * 5.0f);
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}
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private void ThrowInternal(AccessoryStats accessoryStats)
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{
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ApplyCentralImpulse(-Game.Player.GlobalBasis.Z.Normalized() * 5.0f);
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}
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private void ThrowInternal(ConsumableItemStats consumableItemStats)
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{
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ApplyCentralImpulse(-Game.Player.GlobalBasis.Z.Normalized() * 5.0f);
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}
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private void ThrowInternal(ThrowableItemStats throwableItemStats)
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{
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ApplyCentralImpulse(-Game.Player.GlobalBasis.Z.Normalized() * 20.0f);
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}
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}
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26
src/items/thrown/ThrownItem.tscn
Normal file
26
src/items/thrown/ThrownItem.tscn
Normal file
@@ -0,0 +1,26 @@
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[gd_scene load_steps=4 format=3 uid="uid://b1twcuneob5kt"]
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[ext_resource type="Script" path="res://src/items/thrown/ThrownItem.cs" id="1_wlplc"]
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[ext_resource type="Texture2D" uid="uid://mi70lolgtf3n" path="res://src/items/throwable/textures/GEOMANCER-DICE.png" id="2_alcjn"]
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_s4ym5"]
|
||||
size = Vector3(0.288967, 0.302734, 0.28064)
|
||||
|
||||
[node name="Hitbox" type="RigidBody3D"]
|
||||
collision_layer = 17
|
||||
collision_mask = 16
|
||||
mass = 0.001
|
||||
gravity_scale = 0.0
|
||||
contact_monitor = true
|
||||
max_contacts_reported = 1
|
||||
script = ExtResource("1_wlplc")
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00739601, 0.0986328, 0.137878)
|
||||
shape = SubResource("BoxShape3D_s4ym5")
|
||||
|
||||
[node name="Sprite" type="Sprite3D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
pixel_size = 0.001
|
||||
billboard = 2
|
||||
texture = ExtResource("2_alcjn")
|
||||
@@ -5,7 +5,7 @@ using Godot;
|
||||
using System;
|
||||
|
||||
[Meta(typeof(IAutoNode))]
|
||||
public partial class Weapon : Node3D, IInventoryItem, IEquipable
|
||||
public partial class Weapon : Node3D, IInventoryItem, IEquipableItem
|
||||
{
|
||||
public override void _Notification(int what) => this.Notify(what);
|
||||
|
||||
@@ -13,6 +13,9 @@ public partial class Weapon : Node3D, IInventoryItem, IEquipable
|
||||
|
||||
public InventoryItemStats Info => WeaponStats;
|
||||
|
||||
[Signal]
|
||||
public delegate void EquippedItemEventHandler(Weapon equippedWeapon);
|
||||
|
||||
[Export]
|
||||
public WeaponStats WeaponStats { get; set; } = new WeaponStats();
|
||||
|
||||
@@ -28,6 +31,16 @@ public partial class Weapon : Node3D, IInventoryItem, IEquipable
|
||||
Pickup.BodyEntered += OnEntered;
|
||||
}
|
||||
|
||||
public void Equip()
|
||||
{
|
||||
EmitSignal(SignalName.EquippedItem, this);
|
||||
}
|
||||
|
||||
public void Unequip()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void Throw()
|
||||
{
|
||||
GameRepo.PlayerData.Inventory.Remove(this);
|
||||
|
||||
Reference in New Issue
Block a user