Drop item
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@@ -19,7 +19,9 @@ public partial class InGameAudioLogic
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gameEventDepot.DungeonAThemeAreaEntered += OnDungeonAThemeEntered;
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gameEventDepot.MenuScrolled += OnMenuScrolled;
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gameEventDepot.MenuBackedOut += OnMenuBackedOut;
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gameEventDepot.EquippedItem += OnEquippedItem;
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gameEventDepot.EquippedWeapon += OnEquippedItem;
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gameEventDepot.EquippedArmor += OnEquippedItem;
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gameEventDepot.EquippedAccessory += OnEquippedItem;
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gameEventDepot.InventorySorted += OnInventorySorted;
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gameEventDepot.HealingItemConsumed += OnHealingItemConsumed;
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gameEventDepot.RestorativePickedUp += OnRestorativePickedUp;
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@@ -32,7 +34,9 @@ public partial class InGameAudioLogic
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gameEventDepot.DungeonAThemeAreaEntered -= OnDungeonAThemeEntered;
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gameEventDepot.MenuScrolled -= OnMenuScrolled;
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gameEventDepot.MenuBackedOut -= OnMenuBackedOut;
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gameEventDepot.EquippedItem -= OnEquippedItem;
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gameEventDepot.EquippedWeapon -= OnEquippedItem;
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gameEventDepot.EquippedArmor -= OnEquippedItem;
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gameEventDepot.EquippedAccessory -= OnEquippedItem;
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gameEventDepot.InventorySorted -= OnInventorySorted;
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gameEventDepot.TeleportEntered -= OnTeleportEntered;
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});
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@@ -46,7 +50,7 @@ public partial class InGameAudioLogic
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private void OnInventorySorted() => Output(new Output.PlayInventorySortedSound());
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private void OnEquippedItem() => Output(new Output.PlayEquipSound());
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private void OnEquippedItem(IEquipableItem equipableItem) => Output(new Output.PlayEquipSound());
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private void OnOverworldEntered() => Output(new Output.PlayOverworldMusic());
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