Drop item

This commit is contained in:
2024-09-22 14:00:52 -07:00
parent 01477b9a0e
commit 490f0d17d2
25 changed files with 401 additions and 257 deletions

View File

@@ -1,9 +1,9 @@
@startuml AppLogic
state "AppLogic State" as GameJamDungeon_AppLogic_State {
state "SetupGameScene" as GameJamDungeon_AppLogic_State_SetupGameScene
state "InGame" as GameJamDungeon_AppLogic_State_InGame
state "LoadingScreen" as GameJamDungeon_AppLogic_State_LoadingScreen
state "MainMenu" as GameJamDungeon_AppLogic_State_MainMenu
state "InGame" as GameJamDungeon_AppLogic_State_InGame
state "SetupGameScene" as GameJamDungeon_AppLogic_State_SetupGameScene
}
GameJamDungeon_AppLogic_State_InGame --> GameJamDungeon_AppLogic_State_MainMenu : GameOver

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@@ -19,7 +19,9 @@ public partial class InGameAudioLogic
gameEventDepot.DungeonAThemeAreaEntered += OnDungeonAThemeEntered;
gameEventDepot.MenuScrolled += OnMenuScrolled;
gameEventDepot.MenuBackedOut += OnMenuBackedOut;
gameEventDepot.EquippedItem += OnEquippedItem;
gameEventDepot.EquippedWeapon += OnEquippedItem;
gameEventDepot.EquippedArmor += OnEquippedItem;
gameEventDepot.EquippedAccessory += OnEquippedItem;
gameEventDepot.InventorySorted += OnInventorySorted;
gameEventDepot.HealingItemConsumed += OnHealingItemConsumed;
gameEventDepot.RestorativePickedUp += OnRestorativePickedUp;
@@ -32,7 +34,9 @@ public partial class InGameAudioLogic
gameEventDepot.DungeonAThemeAreaEntered -= OnDungeonAThemeEntered;
gameEventDepot.MenuScrolled -= OnMenuScrolled;
gameEventDepot.MenuBackedOut -= OnMenuBackedOut;
gameEventDepot.EquippedItem -= OnEquippedItem;
gameEventDepot.EquippedWeapon -= OnEquippedItem;
gameEventDepot.EquippedArmor -= OnEquippedItem;
gameEventDepot.EquippedAccessory -= OnEquippedItem;
gameEventDepot.InventorySorted -= OnInventorySorted;
gameEventDepot.TeleportEntered -= OnTeleportEntered;
});
@@ -46,7 +50,7 @@ public partial class InGameAudioLogic
private void OnInventorySorted() => Output(new Output.PlayInventorySortedSound());
private void OnEquippedItem() => Output(new Output.PlayEquipSound());
private void OnEquippedItem(IEquipableItem equipableItem) => Output(new Output.PlayEquipSound());
private void OnOverworldEntered() => Output(new Output.PlayOverworldMusic());

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@@ -1,10 +1,10 @@
@startuml EnemyLogic
state "EnemyLogic State" as GameJamDungeon_EnemyLogic_State {
state "Defeated" as GameJamDungeon_EnemyLogic_State_Defeated
state "Alive" as GameJamDungeon_EnemyLogic_State_Alive {
state "Idle" as GameJamDungeon_EnemyLogic_State_Idle
state "FollowPlayer" as GameJamDungeon_EnemyLogic_State_FollowPlayer
state "Idle" as GameJamDungeon_EnemyLogic_State_Idle
}
state "Defeated" as GameJamDungeon_EnemyLogic_State_Defeated
}
GameJamDungeon_EnemyLogic_State_Alive --> GameJamDungeon_EnemyLogic_State_Alive : AttackTimer

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@@ -2,17 +2,17 @@
namespace GameJamDungeon;
using Chickensoft.AutoInject;
using Chickensoft.Collections;
using Chickensoft.GodotNodeInterfaces;
using Chickensoft.Introspection;
using Godot;
using System;
public interface IGame : IProvide<IGameRepo>, IProvide<IGameEventDepot>, IProvide<IGame>, INode3D
{
event Game.StatRaisedAlertEventHandler StatRaisedAlert;
public IPlayer Player { get; }
public void DropItem(IInventoryItem item);
}
[Meta(typeof(IAutoNode))]
@@ -130,12 +130,19 @@ public partial class Game : Node3D, IGame
Player.MinimapButtonHeld += Player_MinimapButtonHeld;
Player.PauseButtonPressed += Player_PauseButtonPressed;
GameRepo.PlayerData.Inventory.EquippedItem += Inventory_EquippedItem;
GameEventDepot.EnemyDefeated += OnEnemyDefeated;
GameEventDepot.RestorativePickedUp += GameEventDepot_RestorativePickedUp;
}
public void DropItem(IInventoryItem item)
{
var droppedScene = GD.Load<PackedScene>("res://src/items/dropped/DroppedItem.tscn");
var dropped = droppedScene.Instantiate<DroppedItem>();
dropped.Item = item;
AddChild(dropped);
dropped.Drop();
}
private void OnEnemyDefeated(Vector3 vector, EnemyStatResource resource)
{
var restorativeScene = GD.Load<PackedScene>("res://src/items/restorative/Restorative.tscn");
@@ -144,11 +151,6 @@ public partial class Game : Node3D, IGame
restorative.GlobalPosition = vector;
}
private void Inventory_EquippedItem()
{
GameEventDepot.OnEquippedItem();
}
private void UseTeleportPrompt_CloseTeleportPrompt()
{
GameLogic.Input(new GameLogic.Input.HideAskForTeleport());

View File

@@ -26,11 +26,23 @@ namespace GameJamDungeon
event Action? MenuBackedOut;
public void OnMenuBackedOut();
event Action? EquippedItem;
public void OnEquippedItem();
event Action<Weapon>? EquippedWeapon;
public void OnEquippedWeapon(Weapon equippedWeapon);
event Action? UnequippedItem;
public void OnUnequippedItem();
event Action? UnequippedWeapon;
public void OnUnequippedWeapon();
event Action<Armor>? EquippedArmor;
public void OnEquippedArmor(Armor equippedArmor);
event Action? UnequippedArmor;
public void OnUnequippedArmor();
event Action<Accessory>? EquippedAccessory;
public void OnEquippedAccessory(Accessory equippedAccessory);
event Action? UnequippedAccessory;
public void OnUnequippedAccessory();
event Action? InventorySorted;
public void OnInventorySorted();
@@ -57,8 +69,12 @@ namespace GameJamDungeon
public event Action? MenuScrolled;
public event Action? MenuBackedOut;
public event Action? EquippedItem;
public event Action? UnequippedItem;
public event Action<Weapon>? EquippedWeapon;
public event Action? UnequippedWeapon;
public event Action<Armor>? EquippedArmor;
public event Action? UnequippedArmor;
public event Action<Accessory>? EquippedAccessory;
public event Action? UnequippedAccessory;
public event Action? InventorySorted;
public event Action<ConsumableItemStats>? HealingItemConsumed;
public event Action<Restorative>? RestorativePickedUp;
@@ -74,8 +90,16 @@ namespace GameJamDungeon
public void OnMenuScrolled() => MenuScrolled?.Invoke();
public void OnMenuBackedOut() => MenuBackedOut?.Invoke();
public void OnEquippedItem() => EquippedItem?.Invoke();
public void OnUnequippedItem() => UnequippedItem?.Invoke();
public void OnEquippedWeapon(Weapon equippedWeapon) => EquippedWeapon?.Invoke(equippedWeapon);
public void OnUnequippedWeapon() => UnequippedWeapon?.Invoke();
public void OnEquippedArmor(Armor equippedArmor) => EquippedArmor?.Invoke(equippedArmor);
public void OnUnequippedArmor() => UnequippedArmor?.Invoke();
public void OnEquippedAccessory(Accessory equippedAccessory) => EquippedAccessory?.Invoke(equippedAccessory);
public void OnUnequippedAccessory() => UnequippedAccessory?.Invoke();
public void OnInventorySorted() => InventorySorted?.Invoke();
public void OnHealingItemConsumed(ConsumableItemStats item) => HealingItemConsumed?.Invoke(item);
public void OnRestorativePickedUp(Restorative restorative) => RestorativePickedUp?.Invoke(restorative);

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@@ -1,15 +1,15 @@
@startuml GameLogic
state "GameLogic State" as GameJamDungeon_GameLogic_State {
state "Quit" as GameJamDungeon_GameLogic_State_Quit
state "GameStarted" as GameJamDungeon_GameLogic_State_GameStarted
state "Playing" as GameJamDungeon_GameLogic_State_Playing {
state "MinimapOpen" as GameJamDungeon_GameLogic_State_MinimapOpen
state "Resuming" as GameJamDungeon_GameLogic_State_Resuming
state "AskForTeleport" as GameJamDungeon_GameLogic_State_AskForTeleport
state "Paused" as GameJamDungeon_GameLogic_State_Paused
state "FloorClearedDecisionState" as GameJamDungeon_GameLogic_State_FloorClearedDecisionState
state "InventoryOpened" as GameJamDungeon_GameLogic_State_InventoryOpened
state "MinimapOpen" as GameJamDungeon_GameLogic_State_MinimapOpen
state "Paused" as GameJamDungeon_GameLogic_State_Paused
state "Resuming" as GameJamDungeon_GameLogic_State_Resuming
}
state "GameStarted" as GameJamDungeon_GameLogic_State_GameStarted
state "Quit" as GameJamDungeon_GameLogic_State_Quit
}
GameJamDungeon_GameLogic_State_AskForTeleport --> GameJamDungeon_GameLogic_State_FloorClearedDecisionState : FloorExitReached

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@@ -262,7 +262,7 @@ public partial class InventoryMenu : Control, IInventoryMenu
var currentItem = ItemSlots.ElementAt(_currentIndex).Item;
if (currentItem is IEquipable equipable)
if (currentItem is IEquipableItem equipable)
{
var isEquipped = GameRepo.PlayerData.Inventory.IsEquipped(equipable);
UseButton.Text = isEquipped ? "Unequip" : "Equip";
@@ -335,14 +335,14 @@ public partial class InventoryMenu : Control, IInventoryMenu
itemSlot.Item = item;
ItemsPage.AddChildEx(itemSlot);
if (itemSlot.Item is IEquipable equipable && GameRepo.PlayerData.Inventory.IsEquipped(equipable))
if (itemSlot.Item is IEquipableItem equipable && GameRepo.PlayerData.Inventory.IsEquipped(equipable))
itemSlot.SetEquippedItemStyle();
}
if (ItemSlots.Any())
{
ItemSlots.ElementAt(_currentIndex).SetSelectedItemStyle();
if (ItemSlots.ElementAt(_currentIndex).Item is IEquipable equipable && GameRepo.PlayerData.Inventory.IsEquipped(equipable))
if (ItemSlots.ElementAt(_currentIndex).Item is IEquipableItem equipable && GameRepo.PlayerData.Inventory.IsEquipped(equipable))
ItemSlots.ElementAt(_currentIndex).SetEquippedSelectedItemStyle();
}
}
@@ -351,7 +351,7 @@ public partial class InventoryMenu : Control, IInventoryMenu
{
await ToSignal(GetTree().CreateTimer(0.1f), "timeout");
itemSlot.SetItemStyle();
if (itemSlot.Item is IEquipable equipable && GameRepo.PlayerData.Inventory.IsEquipped(equipable))
if (itemSlot.Item is IEquipableItem equipable && GameRepo.PlayerData.Inventory.IsEquipped(equipable))
itemSlot.SetEquippedItemStyle();
}
@@ -366,7 +366,7 @@ public partial class InventoryMenu : Control, IInventoryMenu
private async Task EquipOrUnequipItem()
{
var itemSlot = ItemSlots[_currentIndex];
if (itemSlot.Item is IEquipable equipableItem)
if (itemSlot.Item is IEquipableItem equipableItem)
{
if (GameRepo.PlayerData.Inventory.IsEquipped(equipableItem))
{
@@ -392,12 +392,11 @@ public partial class InventoryMenu : Control, IInventoryMenu
private async void UseButtonPressed()
{
var currentItem = ItemSlots[_currentIndex].Item;
if (currentItem is IEquipable)
if (currentItem is IEquipableItem)
await EquipOrUnequipItem();
else if (currentItem is ConsumableItem consumable)
else if (currentItem is IUsableItem usable)
{
GameRepo.PlayerData.Inventory.Use(consumable);
GameEventDepot.OnHealingItemConsumed(consumable.ConsumableItemInfo);
usable.Use();
if (_currentIndex >= ItemSlots.Length - 1)
_currentIndex--;
if (_currentIndex <= 0)
@@ -409,17 +408,23 @@ public partial class InventoryMenu : Control, IInventoryMenu
{
var currentItem = ItemSlots[_currentIndex].Item;
if (_currentIndex >= ItemSlots.Length - 1)
_currentIndex--;
if (_currentIndex <= 0)
_currentIndex = 0;
EmitSignal(SignalName.ClosedMenu);
GameRepo.PlayerData.Inventory.Throw(currentItem);
if (currentItem is IThrowableItem throwable)
{
throwable.Throw();
if (_currentIndex >= ItemSlots.Length - 1)
_currentIndex--;
if (_currentIndex <= 0)
_currentIndex = 0;
EmitSignal(SignalName.ClosedMenu);
}
}
private async void DropButtonPressed()
{
var currentItem = ItemSlots[_currentIndex].Item;
Game.DropItem(currentItem);
if (_currentIndex >= ItemSlots.Length - 1)
_currentIndex--;
@@ -427,7 +432,6 @@ public partial class InventoryMenu : Control, IInventoryMenu
_currentIndex = 0;
EmitSignal(SignalName.ClosedMenu);
GameRepo.PlayerData.Inventory.Drop(currentItem);
}
private enum InventoryPageNumber

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@@ -90,7 +90,7 @@ public partial class ItemSlot : HBoxContainer, IItemSlot
}
public void SetSelectedItemStyle()
{
if (Item is IEquipable equipableItem && GameRepo.PlayerData.Inventory.IsEquipped(equipableItem))
if (Item is IEquipableItem equipableItem && GameRepo.PlayerData.Inventory.IsEquipped(equipableItem))
{
ItemName.LabelSettings = SelectedEquippedItemFont;
//EquipBonus.LabelSettings = EquippedItemFont;

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@@ -1,4 +0,0 @@
namespace GameJamDungeon
{
public interface IEquipable;
}

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@@ -0,0 +1,9 @@
namespace GameJamDungeon
{
public interface IEquipableItem : IInventoryItem
{
public void Equip();
public void Unequip();
}
}

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@@ -21,17 +21,11 @@ public interface IInventory : INode
public void Remove(IInventoryItem inventoryItem);
public void Equip(IEquipable equipable);
public void Equip(IEquipableItem equipable);
public void Unequip(IEquipable equipable);
public void Unequip(IEquipableItem equipable);
public bool IsEquipped(IEquipable equipable);
public void Use(IInventoryItem inventoryItem);
public void Throw(IInventoryItem inventoryItem);
public void Drop(IInventoryItem inventoryItem);
public bool IsEquipped(IEquipableItem equipable);
public void Sort();
@@ -40,8 +34,6 @@ public interface IInventory : INode
event Inventory.AccessoryUnequippedEventHandler AccessoryUnequipped;
event Inventory.RaiseStatRequestEventHandler RaiseStatRequest;
event Inventory.EquippedItemEventHandler EquippedItem;
}
public partial class Inventory : Node, IInventory
@@ -55,8 +47,6 @@ public partial class Inventory : Node, IInventory
public delegate void AccessoryUnequippedEventHandler(AccessoryStats unequippedAccessory);
[Signal]
public delegate void RaiseStatRequestEventHandler(ConsumableItemStats consumableItemStats);
[Signal]
public delegate void EquippedItemEventHandler();
public Inventory()
{
@@ -88,7 +78,7 @@ public partial class Inventory : Node, IInventory
public void Remove(IInventoryItem inventoryItem) => Items.Remove(inventoryItem);
public void Equip(IEquipable equipable)
public void Equip(IEquipableItem equipable)
{
if (equipable is Weapon weapon)
_equippedWeapon.OnNext(weapon);
@@ -98,11 +88,9 @@ public partial class Inventory : Node, IInventory
_equippedAccessory.OnNext(accessory);
else
throw new NotImplementedException("Item type is not supported.");
EmitSignal(SignalName.EquippedItem);
}
public void Unequip(IEquipable equipable)
public void Unequip(IEquipableItem equipable)
{
if (equipable is Weapon weapon)
{
@@ -121,7 +109,7 @@ public partial class Inventory : Node, IInventory
throw new NotImplementedException("Item type is not supported.");
}
public bool IsEquipped(IEquipable equipable)
public bool IsEquipped(IEquipableItem equipable)
{
if (equipable is Weapon weapon)
return _equippedWeapon.Value.Equals(weapon);
@@ -133,27 +121,6 @@ public partial class Inventory : Node, IInventory
throw new NotImplementedException("Item type is not supported.");
}
public void Use(IInventoryItem item)
{
if (item is ConsumableItem consumableItem)
{
EmitSignal(SignalName.RaiseStatRequest, consumableItem.ConsumableItemInfo);
Remove(consumableItem);
}
}
public void Throw(IInventoryItem item)
{
if (item is ThrowableItem throwable)
throwable.Throw(throwable.ThrowableItemInfo);
//Remove(item);
}
public void Drop(IInventoryItem item)
{
Remove(item);
}
public void Sort()
{
var equippedWeapon = Items.OfType<Weapon>().Where(IsEquipped);

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@@ -1,4 +1,5 @@
using Chickensoft.GodotNodeInterfaces;
using Godot;
using System;
namespace GameJamDungeon
@@ -6,8 +7,17 @@ namespace GameJamDungeon
public interface IInventoryItem : INode3D
{
public Guid ID { get; }
public IGameRepo GameRepo { get; }
public InventoryItemStats Info { get; }
}
public interface IUsableItem : IInventoryItem
{
public void Use();
}
public interface IThrowableItem : IInventoryItem
{
public void Throw();
}
}

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@@ -13,4 +13,6 @@ public partial class InventoryItemStats : Resource
[Export(PropertyHint.Range, "0, 1, 0.01")]
public float SpawnRate { get; set; } = 0.5f;
public float ThrowSpeed { get; set; } = 7.0f;
}

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@@ -3,16 +3,16 @@ using Chickensoft.Introspection;
using GameJamDungeon;
using Godot;
using System;
using System.Collections.Generic;
using System.Linq;
[Meta(typeof(IAutoNode))]
public partial class Accessory : Node3D, IInventoryItem, IEquipable
public partial class Accessory : Node3D, IEquipableItem, IThrowableItem
{
public override void _Notification(int what) => this.Notify(what);
[Dependency] public IGameRepo GameRepo => this.DependOn<IGameRepo>();
[Dependency] public IGameEventDepot GameEventDepot => this.DependOn<IGameEventDepot>();
public InventoryItemStats Info => AccessoryStats;
[Export]
@@ -30,12 +30,17 @@ public partial class Accessory : Node3D, IInventoryItem, IEquipable
Pickup.BodyEntered += OnEntered;
}
public void Throw()
public void Equip()
{
GameRepo.PlayerData.Inventory.Remove(this);
GameEventDepot.OnEquippedAccessory(this);
}
public void Drop()
public void Unequip()
{
GameEventDepot.OnUnequippedAccessory();
}
public void Throw()
{
GameRepo.PlayerData.Inventory.Remove(this);
}

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@@ -5,12 +5,14 @@ using Godot;
using System;
[Meta(typeof(IAutoNode))]
public partial class Armor : Node3D, IInventoryItem, IEquipable
public partial class Armor : Node3D, IEquipableItem, IThrowableItem
{
public override void _Notification(int what) => this.Notify(what);
[Dependency] public IGameRepo GameRepo => this.DependOn<IGameRepo>();
[Dependency] public IGameEventDepot GameEventDepot => this.DependOn<IGameEventDepot>();
public InventoryItemStats Info => ArmorStats;
[Export]
@@ -28,6 +30,16 @@ public partial class Armor : Node3D, IInventoryItem, IEquipable
Pickup.BodyEntered += OnEntered;
}
public void Equip()
{
GameEventDepot.OnEquippedArmor(this);
}
public void Unequip()
{
GameEventDepot.OnUnequippedArmor();
}
public void Throw()
{
GameRepo.PlayerData.Inventory.Remove(this);

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@@ -5,11 +5,13 @@ using Godot;
using System;
[Meta(typeof(IAutoNode))]
public partial class ConsumableItem : Node3D, IInventoryItem
public partial class ConsumableItem : Node3D, IUsableItem, IThrowableItem
{
public override void _Notification(int what) => this.Notify(what);
[Dependency] public IGame Game => this.DependOn<IGame>();
[Dependency] public IGameRepo GameRepo => this.DependOn<IGameRepo>();
[Dependency] public IGameEventDepot GameEventDepot => this.DependOn<IGameEventDepot>();
public InventoryItemStats Info => ConsumableItemInfo;
@@ -22,6 +24,21 @@ public partial class ConsumableItem : Node3D, IInventoryItem
public Guid ID => Guid.NewGuid();
public void Use()
{
GameEventDepot.OnHealingItemConsumed(ConsumableItemInfo);
}
public void Throw()
{
var throwableScene = GD.Load<PackedScene>("res://src/items/thrown/ThrownItem.tscn");
var throwable = throwableScene.Instantiate<ThrownItem>();
throwable.ThrownItemStats = ConsumableItemInfo;
Game.AddChild(throwable);
throwable.Throw();
GameRepo.PlayerData.Inventory.Remove(this);
}
public void OnReady()
{
Sprite.Texture = ConsumableItemInfo.Texture;

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@@ -0,0 +1,45 @@
using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Godot;
namespace GameJamDungeon
{
[Meta(typeof(IAutoNode))]
public partial class DroppedItem : RigidBody3D
{
public override void _Notification(int what) => this.Notify(what);
[Dependency] public IGameRepo GameRepo => this.DependOn<IGameRepo>();
[Dependency] public IGame Game => this.DependOn<IGame>();
[Node] public Sprite3D Sprite { get; set; } = default!;
public IInventoryItem Item { get; set; }
public void OnResolved()
{
BodyEntered += DroppedItem_BodyEntered;
GlobalPosition = Game.Player.GlobalPosition + Vector3.Up;
Sprite.Texture = Item.Info.Texture;
AddCollisionExceptionWith((Node)Game.Player);
}
public async void Drop()
{
ApplyCentralImpulse(-Game.Player.GlobalBasis.Z.Normalized() * 5.0f);
await ToSignal(GetTree().CreateTimer(1.5), "timeout");
RemoveCollisionExceptionWith((Node)Game.Player);
}
private void DroppedItem_BodyEntered(Node body)
{
if (body is IPlayer player)
{
var isAdded = GameRepo.PlayerData.Inventory.TryAdd(Item);
if (isAdded)
QueueFree();
}
}
}
}

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@@ -0,0 +1,25 @@
[gd_scene load_steps=4 format=3 uid="uid://brq11lswpqxei"]
[ext_resource type="Script" path="res://src/items/dropped/DroppedItem.cs" id="1_67jk4"]
[ext_resource type="Texture2D" uid="uid://mi70lolgtf3n" path="res://src/items/throwable/textures/GEOMANCER-DICE.png" id="2_cu1v3"]
[sub_resource type="SphereShape3D" id="SphereShape3D_28r8g"]
[node name="DroppedItem" type="RigidBody3D"]
collision_layer = 4
axis_lock_angular_x = true
axis_lock_angular_y = true
axis_lock_angular_z = true
mass = 10.0
contact_monitor = true
max_contacts_reported = 50
script = ExtResource("1_67jk4")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("SphereShape3D_28r8g")
[node name="Sprite" type="Sprite3D" parent="."]
unique_name_in_owner = true
pixel_size = 0.0005
billboard = 2
texture = ExtResource("2_cu1v3")

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@@ -5,7 +5,7 @@ using Godot;
using System;
[Meta(typeof(IAutoNode))]
public partial class ThrowableItem : Node3D, IInventoryItem
public partial class ThrowableItem : Node3D, IThrowableItem
{
public override void _Notification(int what) => this.Notify(what);
@@ -32,16 +32,13 @@ public partial class ThrowableItem : Node3D, IInventoryItem
Pickup.BodyEntered += OnEntered;
}
public void Throw(ThrowableItemStats throwableItemStats)
public void Throw()
{
var throwableScene = GD.Load<PackedScene>("res://src/items/thrown/ThrownGeometricDice.tscn");
var throwableScene = GD.Load<PackedScene>("res://src/items/thrown/ThrownItem.tscn");
var throwable = throwableScene.Instantiate<ThrownItem>();
throwable.ThrownItemStats = ThrowableItemInfo;
Game.AddChild(throwable);
throwable.Throw(throwableItemStats);
}
public void Drop()
{
throwable.Throw();
GameRepo.PlayerData.Inventory.Remove(this);
}

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@@ -1,42 +0,0 @@
[gd_scene load_steps=5 format=3 uid="uid://b1twcuneob5kt"]
[ext_resource type="Script" path="res://src/items/thrown/ThrownItem.cs" id="1_ig3yn"]
[ext_resource type="Texture2D" uid="uid://mi70lolgtf3n" path="res://src/items/throwable/textures/GEOMANCER-DICE.png" id="2_ia1qk"]
[sub_resource type="BoxShape3D" id="BoxShape3D_s4ym5"]
size = Vector3(0.288967, 0.302734, 0.28064)
[sub_resource type="ViewportTexture" id="ViewportTexture_vebu3"]
viewport_path = NodePath("Sprite3D/SubViewport")
[node name="Hitbox" type="RigidBody3D"]
collision_layer = 17
collision_mask = 16
mass = 0.001
gravity_scale = 0.0
contact_monitor = true
max_contacts_reported = 1
script = ExtResource("1_ig3yn")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00739601, 0.0986328, 0.137878)
shape = SubResource("BoxShape3D_s4ym5")
[node name="Sprite3D" type="Sprite3D" parent="."]
billboard = 2
double_sided = false
texture = SubResource("ViewportTexture_vebu3")
[node name="SubViewport" type="SubViewport" parent="Sprite3D"]
disable_3d = true
transparent_bg = true
handle_input_locally = false
size = Vector2i(100, 100)
[node name="Sprite" type="Sprite2D" parent="Sprite3D/SubViewport"]
unique_name_in_owner = true
z_index = 100
scale = Vector2(0.1, 0.1)
texture = ExtResource("2_ia1qk")
centered = false
flip_h = true

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@@ -10,27 +10,55 @@ public partial class ThrownItem : RigidBody3D
[Dependency] public IGame Game => this.DependOn<IGame>();
[Node] public Sprite2D Sprite { get; set; } = default!;
public InventoryItemStats ThrownItemStats;
private int _damage = 0;
[Node] public Sprite3D Sprite { get; set; } = default!;
public void OnResolved()
{
BodyEntered += ThrownItem_BodyEntered;
GlobalPosition = Game.Player.GlobalPosition + Vector3.Up;
Sprite.Texture = ThrownItemStats.Texture;
AddCollisionExceptionWith((Node)Game.Player);
}
private void ThrownItem_BodyEntered(Node body)
{
if (body is IEnemy enemy)
enemy.EnemyLogic.Input(new EnemyLogic.Input.HitByPlayer(_damage));
{
if (ThrownItemStats is ThrowableItemStats throwableItemStats)
enemy.EnemyLogic.Input(new EnemyLogic.Input.HitByPlayer(throwableItemStats.Damage));
}
QueueFree();
}
public void Throw(ThrowableItemStats throwableItemStats)
public void Throw()
{
_damage = throwableItemStats.Damage;
ApplyCentralImpulse(Game.Player.GlobalBasis.Z.Normalized() * -20.0f);
ThrowInternal((dynamic)ThrownItemStats);
}
private void ThrowInternal(WeaponStats weaponStats)
{
ApplyCentralImpulse(-Game.Player.GlobalBasis.Z.Normalized() * 5.0f);
}
private void ThrowInternal(ArmorStats armorStats)
{
ApplyCentralImpulse(-Game.Player.GlobalBasis.Z.Normalized() * 5.0f);
}
private void ThrowInternal(AccessoryStats accessoryStats)
{
ApplyCentralImpulse(-Game.Player.GlobalBasis.Z.Normalized() * 5.0f);
}
private void ThrowInternal(ConsumableItemStats consumableItemStats)
{
ApplyCentralImpulse(-Game.Player.GlobalBasis.Z.Normalized() * 5.0f);
}
private void ThrowInternal(ThrowableItemStats throwableItemStats)
{
ApplyCentralImpulse(-Game.Player.GlobalBasis.Z.Normalized() * 20.0f);
}
}

View File

@@ -0,0 +1,26 @@
[gd_scene load_steps=4 format=3 uid="uid://b1twcuneob5kt"]
[ext_resource type="Script" path="res://src/items/thrown/ThrownItem.cs" id="1_wlplc"]
[ext_resource type="Texture2D" uid="uid://mi70lolgtf3n" path="res://src/items/throwable/textures/GEOMANCER-DICE.png" id="2_alcjn"]
[sub_resource type="BoxShape3D" id="BoxShape3D_s4ym5"]
size = Vector3(0.288967, 0.302734, 0.28064)
[node name="Hitbox" type="RigidBody3D"]
collision_layer = 17
collision_mask = 16
mass = 0.001
gravity_scale = 0.0
contact_monitor = true
max_contacts_reported = 1
script = ExtResource("1_wlplc")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00739601, 0.0986328, 0.137878)
shape = SubResource("BoxShape3D_s4ym5")
[node name="Sprite" type="Sprite3D" parent="."]
unique_name_in_owner = true
pixel_size = 0.001
billboard = 2
texture = ExtResource("2_alcjn")

View File

@@ -5,7 +5,7 @@ using Godot;
using System;
[Meta(typeof(IAutoNode))]
public partial class Weapon : Node3D, IInventoryItem, IEquipable
public partial class Weapon : Node3D, IInventoryItem, IEquipableItem
{
public override void _Notification(int what) => this.Notify(what);
@@ -13,6 +13,9 @@ public partial class Weapon : Node3D, IInventoryItem, IEquipable
public InventoryItemStats Info => WeaponStats;
[Signal]
public delegate void EquippedItemEventHandler(Weapon equippedWeapon);
[Export]
public WeaponStats WeaponStats { get; set; } = new WeaponStats();
@@ -28,6 +31,16 @@ public partial class Weapon : Node3D, IInventoryItem, IEquipable
Pickup.BodyEntered += OnEntered;
}
public void Equip()
{
EmitSignal(SignalName.EquippedItem, this);
}
public void Unequip()
{
}
public void Throw()
{
GameRepo.PlayerData.Inventory.Remove(this);

File diff suppressed because one or more lines are too long

View File

@@ -4,8 +4,8 @@ state "PlayerLogic State" as GameJamDungeon_PlayerLogic_State {
state "Attacking" as GameJamDungeon_PlayerLogic_State_Attacking
state "Idle" as GameJamDungeon_PlayerLogic_State_Idle
}
state "Disabled" as GameJamDungeon_PlayerLogic_State_Disabled
state "Dead" as GameJamDungeon_PlayerLogic_State_Dead
state "Disabled" as GameJamDungeon_PlayerLogic_State_Disabled
}
GameJamDungeon_PlayerLogic_State_Alive --> GameJamDungeon_PlayerLogic_State_Alive : Moved